Re: Oh great...now this...
</font><blockquote><font class="small">In reply to:</font><hr />
For those that don't know, EA also cut a LARGE portion of the Ultima Online 2 staff in one shot. And, from what I heard, they turned around and hired a new (read: cheaper) staff to finish the project. Hmmm...gotta love modern business economics. Close to a quarter, lay everyone off to decrease expenses...turn around and re-hire them (or new labor) at a decreased wage for the next quarter...lather, rinse, repeat.
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Actually, Ultima Online 2 was cancelled because it wasn't feasible from a technical standpoint. Back to our regular programming..