Re: Hi All, Some suggestions for CS:CZ
As a n00b mapper I keep trying to work out why de_dust is just so popular. This is because (as in most CS maps) there really is not much detail if you compare it to say some complex sof2 maps.
Is it in the simplicity that it does so well? De_dust has few routes and 2 main bottlenecks. (The long tunnel for snipers and the large crate tunnel)
If I can crack the formula I'll be able to make some cool maps! [img]/forums/images/icons/wink.gif[/img]