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Old 07-02-2003, 04:43 PM   #16
kanaeda
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Join Date: Apr 2002
Location: Seattle, Washington
Posts: 382
Default Re: Editing for CS:CZ

here's something to consider...

anybody know how to create an fgd?
it's been mentioned several times in various places that ritual is using their in-house version of radiant to build CZ levels. radiant uses the standard quake .def file format for entity information in the editor. it might be worthwhile for somebody with a good grasp on the fgd format to perhaps offer their help in cranking out a working fgd for Condition Zero.
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