Re: Editing for CS:CZ
here's something to consider...
anybody know how to create an fgd?
it's been mentioned several times in various places that ritual is using their in-house version of radiant to build CZ levels. radiant uses the standard quake .def file format for entity information in the editor. it might be worthwhile for somebody with a good grasp on the fgd format to perhaps offer their help in cranking out a working fgd for Condition Zero.