Re: Problem with Hammer: DS maps
well, i was just thinking about this, I'm going to try to make some sort of loop using game_playerdie which will trigger a trigger_camera that will hold for say 10 seconds, then activating a second info_player_equip giving them more health and "respawning" the player at a spawn point using a saved game, or more likely, a teleporter... I am pretty much a noob at this so if anyone has any advice on how to use these entieies or how a respawn could be tricked (day of defeat style), please post!
PS: does anyone know the propper use of mp_forcerespawn [0/1]? And DS DOES use game_playerdie right?