Thread: online co-op DS
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Old 09-09-2004, 01:33 AM   #10
Join Date: Jun 2004
Posts: 41
Default Re: online co-op DS

I think I may be able to Edit the entities in the official DS maps removing some of the triggers/sequences that would cause problems in MP play. Better yet, I could create a Special mp map designed for this. Your team would move through a map killing monsters (from monstermakers), utilizing all the new tools/weapons along the way. Is there any way I could force a dead player to respawn at a landmark?

I moved all the game files under the Half-Life folder 3rd party mod style. Maybe that will work, I don't want to mess with official VALVe files that will continue to be updated, breaking the mod everytime there's an update. I have yet to test this on my LAN...
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