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Old 10-01-2004, 10:12 AM   #20
Grantax
Casual
 
Join Date: Sep 2004
Posts: 29
Default Re: func_train stopping

so in trigger_relay i should have the bomb_timer (trigger_sequence) on KillTarget.
I thought if i killed that entity it will just prevent me to use that entity again, not to stop it, because it's already triggered.. But i'll try, thanks

Edit:
1. What program do you use to get text to speech?
2. The bomb's have an ambient_generic with a sound that lasts 6 minutes and 6 seconds, is it possible to make it play until it's finished, because it doesn't...
3. in env_missionfailure, i chose 174 0 0 as color (Blood Red) when the screen fades, why is it still black?
FX Amount at 255 and Opacity at 0
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