Re: func_train stopping
so in trigger_relay i should have the bomb_timer (trigger_sequence) on KillTarget.
I thought if i killed that entity it will just prevent me to use that entity again, not to stop it, because it's already triggered.. But i'll try, thanks
1. What program do you use to get text to speech?
2. The bomb's have an ambient_generic with a sound that lasts 6 minutes and 6 seconds, is it possible to make it play until it's finished, because it doesn't...
3. in env_missionfailure, i chose 174 0 0 as color (Blood Red) when the screen fades, why is it still black?
FX Amount at 255 and Opacity at 0