Re: Boss Preferences
I quite liked the EF1 final boss, he had a pattern that you had to learn to dodge and counter-attack on.
When I face a boss, I want to be challenged, it shouldn't be a simple matter of find out a technique, repeat this until boss is dead, and I don't want it so that having 1 crucial stat will mean an easy kill (like in most RPGs). Isn't the whole point of a boss that (s)he's hard to defeat?
Another thing I don't like in a boss is their ability to mass-absorb damage with no explanation as to how or why.
Simple explanation: all of the choices mixed make the best boss.