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Old 03-02-2005, 01:34 PM   #3
Bicko
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Join Date: Aug 2003
Location: Birmingham, England
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Default Re: Boss Preferences

I quite liked the EF1 final boss, he had a pattern that you had to learn to dodge and counter-attack on.

When I face a boss, I want to be challenged, it shouldn't be a simple matter of find out a technique, repeat this until boss is dead, and I don't want it so that having 1 crucial stat will mean an easy kill (like in most RPGs). Isn't the whole point of a boss that (s)he's hard to defeat?

Another thing I don't like in a boss is their ability to mass-absorb damage with no explanation as to how or why.

Simple explanation: all of the choices mixed make the best boss.
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