Re: Boss Preferences
A perfect boss would be strong and violent, and should never a three second timer of god-mode, nor should his path be predictible. The boss wouldn't always be standing in range though, they would be running around the area dodging and ducking behind things (or like Sonic Adventure2 where sonic fights shadow on the space highway where they just run really fast). The boss has to have some sort of weak stunning longe range attack and a heavy melee attack that knocks you down or up sometimes.
So in otherwords a mix of all the bosses you have EXCEPT THE FIRST TWO
ADDITION I don't like puzzle bosses for one reaseon and one reason only, When I want to think about something and spend time trying to figure something out I want to do it in an RTS game not a third person or first person game.