Originally posted by STATIC3D:
Innovation ppl, it's about the innovation. :}
I'm going to agree with you about the innovation, but it never hurts to try to find out what people like and dislike from what's available today.
After all, for every good innovation that has come along (Half-Life's cutscenes integrated into the story, for example), there are ten "innovations" that are quickly put out to pasture ("gesture" interfaces in games, for example).
We do a lot of experimentation internally trying to find the next "OMFG!WOOT!RITUAListehL33T1" kick-ass moment, but we still need to give you products that you'll enjoy, even if a part of our creation may cause you to, er, gesture at us.