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Old 03-06-2005, 12:09 PM   #14
Xenogenetic's Avatar
Join Date: Mar 2004
Location: Dallas TX
Posts: 1,120
Default Re: Bosses and Innovation

Originally posted by STATIC3D:
Um...wasn't it SiN that first integrated cutscenes into gameplay? I mean, it was released before HL...hehe.
Half-Life didn't have any cutscenes, that was what made it feel more real than anyother game. They used the same technique with HL2. I am not counting the first and last scenes of the game, but those did not have any bosses in them anyway. Cutscenes take the fun out of most bosses unless it adds some suspense, just seeing how powerful the boss is in a movie isn't as fun as experiencing it first hand.
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