Originally posted by djbell:
Unfortunately, the sound actually emits from the grunt due to difficulty finding
documentation of the Sourch Engine and Sin Episodes-specific issues. However, I
fully expect someone, if not myself, to rectify this problem in the next several
Oh, I found documentation. What you set up is a good start on what a final version would need; the problem is, the code saying where to play that sound from is called by the C++ code we don't have access to until the SDK comes out.
I've looked through the script fioles, and couldn't find anything else exposed that would allow something to be played on an enemy's death.
Good job with what you did so far, though. Thanks. [img]/forums/images/graemlins/smile.gif[/img]
Ritual, give us the SDK!