Thread: Paradox map
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Old 06-07-2006, 06:53 AM   #1
Join Date: Oct 2005
Location: Somewhere cold
Posts: 542
Default Paradox map

I was trying to recreate the Paradox map in hammer, just to see if I could, but I came across a problem. I can't find anyway to allow players to move on any other surface than the default floor.

I was just wondering if ritual mappers were planning on making this map for sin episodes death match, how they were planning on getting around this.

I'm guessing it's possible if you make some alterations to the coding, but I was trying to make it as a Half-Life 2 death match map in the mean while until the sin emergence sdk is released.
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