Thread: Paradox map
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Old 06-07-2006, 06:57 PM   #6
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Default Re: Paradox map

If you guys are referring to SiN:E it will be the HL2 func_useableladder, not the legacy func_ladder.

There is a trick you can use in Source mods to get the Player upside-down, other than to re-code the Player, teleport them with the destination upside-down, their view will be skewed once they teleport, you can restore their view the same way.
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