Thread: Paradox map
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Old 06-08-2006, 06:46 AM   #10
Join Date: Oct 2005
Location: Somewhere cold
Posts: 542
Default Re: Paradox map

Read them, I know about the whole info_teleport_destination thing and the trigger_gravity. I've been using them, but what I'm saying is that even if I rotate the info_teleport_destination upsidedown the player does not come out upside down.

Try it, try making a teleport destination upside down. The player doesn't come out upside down.
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