Thread: 6x FSAA?
View Single Post
Old 06-30-2006, 10:15 AM   #5
Roaming QA Ronin
Michael_Russell's Avatar
Join Date: Dec 2004
Location: Dallas, TX
Posts: 887
Default Re: 6x FSAA?

There was a glitch in the version of the Source engine we initially received where turning on 6x FSAA would completely disable FSAA for some reason.

While the glitch is fixed in the merged codebase, there are numerous other issues that need to be fixed in that codebase before we can patch everyone up to the newest code.

Michael Russell
Coder who tests; Tester who codes
Michael_Russell is offline   Reply With Quote