Thread: 6x FSAA?
View Single Post
Old 06-30-2006, 12:07 PM   #6
GeneralEgo's Avatar
Join Date: Dec 2004
Posts: 9
Default Re: 6x FSAA?

Originally Posted by Michael_Russell
There was a glitch in the version of the Source engine we initially received where turning on 6x FSAA would completely disable FSAA for some reason.

While the glitch is fixed in the merged codebase, there are numerous other issues that need to be fixed in that codebase before we can patch everyone up to the newest code.
thanks for the info, I can wait for that, just wanted to make sure I didn't miss anything

GeneralEgo is offline   Reply With Quote