View Single Post
Old 07-30-2006, 08:25 PM   #4
wisecode
Experienced
 
wisecode's Avatar
 
Join Date: May 2006
Location: Tennessee U.S.A.
Posts: 134
Send a message via MSN to wisecode
Default Re: Prefabs and Entities

Sure, only custom materials, props, VCDs, etc. would need to be BSPZip'd, or Pakrat'd into the bsp, your entities and brushwork will be compiled by the first of three compiler functions, bsp.

Stages are:
1) BSP...The tree
2) VIS...What can be seen and from where, visibility, leafs and portals.
3) RAD...Radiosity, the static side of lighting and where it will burn and on what.
wisecode is offline   Reply With Quote