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Old 07-30-2006, 08:25 PM   #4
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Join Date: May 2006
Location: Tennessee U.S.A.
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Default Re: Prefabs and Entities

Sure, only custom materials, props, VCDs, etc. would need to be BSPZip'd, or Pakrat'd into the bsp, your entities and brushwork will be compiled by the first of three compiler functions, bsp.

Stages are:
1) BSP...The tree
2) VIS...What can be seen and from where, visibility, leafs and portals.
3) RAD...Radiosity, the static side of lighting and where it will burn and on what.
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