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Old 08-22-2006, 04:18 PM   #5
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Join Date: May 2006
Location: Tennessee U.S.A.
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Default Re: How do you make "godzilla" sized npcs?

Using func_breakable for glass is a legacy method.

Here's a tutorial I created that steps you through creating basic brushwork and breakable glass for Source:

Here's another with a variety of Source glass methods:

An advanced method of layering glass in Source maps:

Video tutorial I did for the Valve VDC showing how to create a 3D skybox:
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