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Old 10-31-2006, 01:39 AM   #87
Pa3PyX
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Default Re: Post your end-game stats here! *Spoilers*

The results of recent masochism (both dd_challenge and dd_forgiveness at 1.0) -- first playthrough though, save for the first few of maps -- plus I had to replay a couple of maps to find secrets. Excuse the formatting as I cannot post in HTML, and there is no tag equivalent to <table> in vB code, so I could not easily make one into the other.

This was not without cheating though; we shall note that cheating detection is not fool proof. When you set sv_cheats to 1; you indeed have your challenge rating change to CHEATER, and it remains CHEATER even if you disable sv_cheats later. However, it is possible to save a game, then set sv_cheats to 1, use the cheats (example: noclip to locate secret areas); then set sv_cheats back to 0 and reload the game to "find" secret areas by yourself. You are no longer considered cheater.

SIN Episodes: Stats

Time: Value
Absolute Time Elapsed: 16:31:22
Time Spent In Combat: 12.41%
Average Combat Length of Time: 00:00:06
Time at Full Health: 49.61%
Time Below 25 Health: 10.94%

Health and Damage: Value
Total Damage Taken: 5660
Total Health Gained: 5842
Average Health: 89.02
Average Health in Combat: 71.99
Number of Deaths: 172
Deaths per Hour: 12.88
Damage Per Second Dealt in Combat: 12.73
Damage Per Second Taken in Combat: 1.23

Enemies: Value
Number of Enemies Killed: 644
Enemy Kills per Minute: 1.04
Enemy kills per Minute in Combat: 8.42
Most Kills Before Dying: 20
Most Kills Before Taking Damage: 0
Number of Enemies Caught on Fire: 60
Number of Enemy Helmets Shot Off: 2
Number of Enemies Decapitated: 69

Enemies Killed: Value
Pistol Druglab Grunt: 158 (24.53%)
Shotgun Druglab Grunt: 147 (22.83%)
Assault Rifle Druglab Grunt: 113 (17.55%)
Jetpack Druglab Grunt: 44 (6.83%)
Recombinant Major Mutant: 20 (3.11%)
Recombinant Minor Mutant: 13 (2.02%)
Druglab Turret: 15 (2.33%)
Elite Sintek Chaingunner: 105 (16.30%)
Sintek Security Bot: 25 (3.88%)

Miscellaneous: Value
Number of Jumps: 763
Number of Jumps in Combat: 15
Number of Ducks: 325
Number of Ducks in Combat: 19
Number of Saves: 1237
Number of Game Loads: 199
Number of Game Pauses: 97
Number of Footsteps Taken: 52346
Number of Items Used: 2830
Number of Containers Destroyed: 197
Number of Secrets Discovered: 43 / 43
Number of Item Crates Destroyed: 113 / 121
Challenge Rating: 64.80
Instantaneous Challenge Rating: 68.21

Weapons: Value
Number of Shots: 5295
Number of Shots in Combat: 4688 (88.54%)
Number of Primary Shots: 5156 (97.37%)
Number of Secondary Shots: 139 (2.63%)
Number of Head Shots: 356
Number of Grenades Thrown: 80
Number of Melee Attacks: 521
Accuracy: 48.31%
Accuracy in Combat: 54.56%
Number of Reloads: 587

Magnum: Value
Accuracy: 44.02%
Combat Accuracy: 56.04%
Number of Primary Shots: 1089
Number of Secondary Shots: 49
Head Shots: 82
Number of Enemies Killed: 216

Scattergun: Value
Accuracy: 75.05%
Combat Accuracy: 82.71%
Number of Primary Shots: 460
Number of Secondary Shots: 37
Head Shots: 101
Number of Enemies Killed: 175

Assault Rifle: Value
Accuracy: 46.01%
Combat Accuracy: 50.37%
Number of Primary Shots: 3607
Number of Secondary Shots: 53
Head Shots: 173
Number of Enemies Killed: 199

Melee: Value

Frag Grenade: Value
Number of Enemies Killed: 41

Intro - Escape: Value

Intro - Pursuit: Value

Intro - Arrival: Value

Docks - Trapped: Value
Enemy Kills: 18
Deaths: 1
Level Secrets Discovered: 3 / 3

Docks - Lighthouse: Value
Enemy Kills: 60
Level Secrets Discovered: 3 / 3

Docks - Generators: Value
Enemy Kills: 52
Deaths: 11
Level Secrets Discovered: 2 / 2

Docks - Trainyard: Value
Enemy Kills: 61
Deaths: 39
Level Secrets Discovered: 6 / 6

U4 Lab - Infiltration: Value
Enemy Kills: 45
Deaths: 9
Level Secrets Discovered: 2 / 1

U4 Lab - Laboratory: Value
Enemy Kills: 38
Deaths: 7
Level Secrets Discovered: 2 / 3

U4 Lab - Catastrophe: Value
Enemy Kills: 13
Level Secrets Discovered: 1 / 1

U4 Lab - Hunted: Value
Enemy Kills: 12
Deaths: 1
Level Secrets Discovered: 3 / 3

U4 Lab - Minigame: Value

Pursuit - Descent: Value
Enemy Kills: 22
Deaths: 4
Level Secrets Discovered: 2 / 2

Pursuit - Emergence: Value
Enemy Kills: 24
Deaths: 2
Level Secrets Discovered: 2 / 2

Supremacy Tower - Entry: Value
Enemy Kills: 73
Deaths: 13
Level Secrets Discovered: 5 / 5

Supremacy Tower - Search: Value
Enemy Kills: 84
Deaths: 11
Level Secrets Discovered: 4 / 4

Supremacy Tower - NOC: Value
Enemy Kills: 90
Deaths: 13
Level Secrets Discovered: 5 / 5

Showdown - Finale: Value
Enemy Kills: 52
Deaths: 61
Level Secrets Discovered: 3 / 3


These were not in the listing:

Weapons: 86.34
Damage: 72.71
Health: 84.02
Exploration: 98.33
Pacing: 66.33
Skill: 81.55 (apparently, the average of the 5 above)

Aid: 81.44
AI Threat: 70.03
AI Type: 81.98
AI Power: 84.13
AI Intel: 31.43
Challenge: 64.80 (this is no longer the average, but close to the geometric mean of the above -- how exactly is this calculated?)


Now if someone would explain to me what the above 12 numbers mean, and how they are calculated. They appear to be percentages, at least most of them (if they are averages, Exploration could be off -- there are 1 more secrets in the game than the total secret count; U4 Lab - Infiltration has 2 total secrets, not 1; Health could be off as well I imagine, since it is possible to have health above 100 and retain it -- although Health statistic is not just average health -- is there some kind of hard limiter function on it?).

--------------------
If you are not part of the solution, you are part of the problem. --Eldridge Cleaver

Last edited by Pa3PyX : 10-31-2006 at 02:25 AM.
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