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Old 11-05-2006, 04:50 PM   #88
Pa3PyX
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Default Re: Post your end-game stats here! *Spoilers*

More of the same, this time in HC mode...

dd_challenge: 0.5
dd_forgiveness: 1.0

SIN Episodes: Stats

Time: Value
Absolute Time Elapsed: 06:11:08
Time Spent In Combat: 10.24%
Average Combat Length of Time: 00:00:07
Time at Full Health: 81.34%
Time Below 25 Health: 0.26%

Health and Damage: Value
Total Damage Taken: 2482
Total Health Gained: 2600
Average Health: 121.12
Average Health in Combat: 105.40
Number of Deaths: 1
Deaths per Hour: 0.16
Damage Per Second Dealt in Combat: 10.07
Damage Per Second Taken in Combat: 1.09

Enemies: Value
Number of Enemies Killed: 338
Enemy Kills per Minute: 0.91
Enemy kills per Minute in Combat: 8.93
Most Kills Before Dying: 338
Most Kills Before Taking Damage: 12
Number of Enemies Caught on Fire: 52
Number of Enemy Helmets Shot Off: 3
Number of Enemies Decapitated: 28

Enemies Killed: Value
Pistol Druglab Grunt: 167 (49.41%)
Assault Rifle Druglab Grunt: 36 (10.65%)
Shotgun Druglab Grunt: 66 (19.53%)
Jetpack Druglab Grunt: 14 (4.14%)
U4 Druglab Worker: 10 (2.96%)
Recombinant Major Mutant: 26 (7.69%)
Druglab Turret: 4 (1.18%)
Recombinant Minor Mutant: 4 (1.18%)
Elite Sintek Chaingunner: 7 (2.07%)

Miscellaneous: Value
Number of Jumps: 519
Number of Jumps in Combat: 12
Number of Ducks: 209
Number of Ducks in Combat: 2
Number of Saves: 14
Number of Game Loads: 0
Number of Game Pauses: 40
Number of Footsteps Taken: 35408
Number of Items Used: 2519
Number of Containers Destroyed: 151
Number of Secrets Discovered: 25 / 26
Number of Item Crates Destroyed: 39 / 43
Challenge Rating: 60.21
Instantaneous Challenge Rating: 70.47

Weapons: Value
Number of Shots: 1952
Number of Shots in Combat: 1670 (85.55%)
Number of Primary Shots: 1904 (97.54%)
Number of Secondary Shots: 48 (2.46%)
Number of Head Shots: 93
Number of Grenades Thrown: 67
Number of Melee Attacks: 204
Accuracy: 50.97%
Accuracy in Combat: 59.58%
Number of Reloads: 315

Magnum: Value
Accuracy: 39.61%
Combat Accuracy: 58.97%
Number of Primary Shots: 645
Number of Secondary Shots: 19
Head Shots: 33
Number of Enemies Killed: 129

Scattergun: Value
Accuracy: 72.79%
Combat Accuracy: 80.45%
Number of Primary Shots: 277
Number of Secondary Shots: 17
Head Shots: 28
Number of Enemies Killed: 93

Assault Rifle: Value
Accuracy: 52.11%
Combat Accuracy: 54.07%
Number of Primary Shots: 982
Number of Secondary Shots: 12
Head Shots: 32
Number of Enemies Killed: 55

Melee: Value
Number of Enemies Killed: 10

Frag Grenade: Value
Number of Enemies Killed: 27

Intro - Escape: Value

Intro - Pursuit: Value

Intro - Arrival: Value

Docks - Trapped: Value
Enemy Kills: 17
Level Secrets Discovered: 3 / 3

Docks - Lighthouse: Value
Enemy Kills: 56
Level Secrets Discovered: 3 / 3

Docks - Generators: Value
Enemy Kills: 49
Level Secrets Discovered: 2 / 2

Docks - Trainyard: Value
Enemy Kills: 36
Level Secrets Discovered: 6 / 6

U4 Lab - Infiltration: Value
Enemy Kills: 49
Level Secrets Discovered: 2 / 1

U4 Lab - Laboratory: Value
Enemy Kills: 49
Level Secrets Discovered: 3 / 3

U4 Lab - Catastrophe: Value
Enemy Kills: 13
Level Secrets Discovered: 1 / 1

U4 Lab - Hunted: Value
Enemy Kills: 13
Level Secrets Discovered: 3 / 3

U4 Lab - Minigame: Value

Pursuit - Descent: Value
Enemy Kills: 23
Level Secrets Discovered: 1 / 2

Pursuit - Emergence: Value
Enemy Kills: 33
Deaths: 1
Level Secrets Discovered: 1 / 2

Supremacy Tower - Entry: Value

Supremacy Tower - Search: Value

Supremacy Tower - NOC: Value

Showdown - Finale: Value


Skill: 84.42
Weapons: 87.64
Damage: 68.92
Health: 94.36
Exploration: 96.66
Pacing: 74.52

Challange: 60.21
Aid: 80.51
AI Threat: 57.58
AI Type: 81.08
AI Power: 78.27
AI Intel: 29.27

HardCORPS: 3170

Killed by a hand grenade in the big battle near the end of the construction pit. Not even by the blast itself, but by backing out into the subsequent fire (with 19 health). What a shame.

Was anyone able to beat Supremacy Tower: Entry at a reasonably high challenge level without reloading BTW? I don't think I ever was able to; there is a shortage of health packs, and you cannot carry any from the previous map (like you can in any other level).


Tip: Activate HC mode without beating the game (i.e. fresh install): "sv_unlockedchapters 6".

--------------------
If you are not part of the solution, you are part of the problem. --Eldridge Cleaver

Last edited by Pa3PyX : 11-05-2006 at 05:07 PM.
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