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Old 12-14-2006, 03:44 PM   #10
Xenogenetic
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Join Date: Mar 2004
Location: Dallas TX
Posts: 1,120
Default Re: Respawning Weapons for DM

@tbone that idea is good except when an explosion goes off the weapons can get knocked out of reach. My fix for that (which is the one I have been using for a while) it to put a trigger_proximity around a suspended weapon model and have a play run through that to pick up their guns. It worked pretty well in a DM test.

@snake http://www.ritualistic.com/forums/sh...ad.php?t=18747

Get on IRC and ask anyone if they want to play, thats the easiest way.

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