Thread: AI Question
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Old 01-02-2007, 10:56 PM   #2
MeatPuppet
Level Designer
 
Join Date: May 2004
Posts: 123
Default Re: AI Question

You can use an NPC_enemyfinder. Just give it the same squad name as the grunts. You can also use an aiscripted_schedule. Set the state to combat and run to player. Make sure your paths nodes are good. That can be another reason why grunts just stand there until you get close.
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