Thread: Submerge map
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Old 01-05-2007, 01:12 AM   #16
Senast
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Join Date: Nov 2006
Posts: 98
Default Re: Submerge map

I would love to have that texture. Yes, I did have a lot of volumetric lighting, but it didn't look correct so I removed them after the first release. I also removed some sprite based effects from a few other stuff. I'm using hint brushes and areaportals, I use only sin models, which already has lod. I have already gotten a 8 fps boost in the hallways once I edited it. I have also added starfish

Edit: I am also planning on lowering the lightmap scale to 8 for sharper shadows in the hallways, it doesn't really effect performance, because all the calculations are done in the vrad.
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Last edited by Senast : 04-06-2011 at 08:58 PM.
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