Thread: AI Question
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Old 01-10-2007, 03:46 AM   #4
Senast
Experienced
 
Join Date: Nov 2006
Posts: 98
Default Re: AI Question

I got my grunts to work well when I changed a few settings in npc_enemyfinder and added extra nodes between my existing ones. I also added the aiscripted_schedule to set them to combat. So in a result, my AI in my submerge map is a lot better than those in my first beta. I placed my npc_enemyfinder most around every corner or so that I thought was needed. I probably got about 20-30 in my map.
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Last edited by Senast : 04-06-2011 at 08:58 PM.
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