Thread: AI Question
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Old 01-16-2007, 05:45 PM   #5
Fluffy
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Join Date: Jan 2007
Posts: 29
Default Re: AI Question

Quote:
Originally Posted by Senast View Post
I got my grunts to work well when I changed a few settings in npc_enemyfinder and added extra nodes between my existing ones. I also added the aiscripted_schedule to set them to combat. So in a result, my AI in my submerge map is a lot better than those in my first beta. I placed my npc_enemyfinder most around every corner or so that I thought was needed. I probably got about 20-30 in my map.
That sound good though enemies constantly attacking that is how i like it!! give you a run for ya money!

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