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Old 10-03-2000, 04:10 PM   #4
Graphicsgod
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Join Date: Sep 2000
Location: Florida
Posts: 78
Default Re: Cannot compile any maps !!!


Ahh, I see someone is having trouble with FAKK2radiant as well. It wont compile at all for me, it just saves the map and stops, no bsp is created.

I also can't load models into any level either. Since it's looking for "*.tik" file types, instead of "*.tan" files, which I have in the models dir.

But everything else works, lol.


Heres the contents from FAKK2radiant, to help you guys help me.


<-- CONSOLE CONTENTS -->

GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Jan 31 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_multitexture WGL_3DFX_gamma_control WGL_EXT_swap_control
QE_LoadProject (..\fakk\scripts\fakk.qe4)
Eclass_InitForSourceDirectory: D:/Heavy Metal - FAKK2/fakktools/entities/entities.def
ScanFile: D:/Heavy Metal - FAKK2/fakktools/entities/entities.def
Eclass_InitForModelDirectory: D:/Heavy Metal - FAKK2 Demo/fakk/models/*.tik
Map_New
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_density.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\beams.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\beau.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\blood_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\cemetery.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\cliffs.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\common.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\creeperpens.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\e1amodels.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\aldie.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_light.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_liquids.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\fog_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\fog_density.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\gfx.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\gruff.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\hud.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\jim.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\lord.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\mark.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\menu.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\metals.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\mph.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\oracle.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\otto.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\phook.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\rob.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\shield.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\special.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\sprites.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\sunflare.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\swamps_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\swamps_density.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\swamps_liquids.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\tom.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\training.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\under.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\water_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\zor.shader... Done.
Entering message loop

Map_LoadFile: D:/Heavy Metal - FAKK2/fakk/maps/example/mansion_test3.map
Loading shader common/caulk...done.
Loading shader metals/gold_gold_dark...done.
Loading texture eden/ornatewall_weathered2...done.
Loading texture eden/edencobble...done.
Loading texture eden/toprail...done.
Loading shader eden/fl_street1...done.
Loading shader liquids/waterway...done.
Loading shader eden/fl_street2...done.
Loading texture we_cemetary/fl_temple...done.
Loading texture eden/FL_edenhousez...done.
Loading texture eden/cl_edenroof2...done.
Loading texture eden/FL_basement2...done.
Loading texture eden/cl_edenroof...done.
Loading texture eden/bedtrim...done.
Loading texture eden/edendoor2...done.
Loading texture we_cemetary/crackedbrick...done.
Loading texture phook/grasstop...done.
--- LoadMapFile ---
D:/Heavy Metal - FAKK2/fakk/maps/example/mansion_test3.map
155 brushes
2 entities
Map_BuildAllDisplayLists
Map_SaveFile: D:\Heavy Metal - FAKK2\fakk\maps\example\snapshots\mansion_test3.ma p.5
Saved.
Map_SaveFile: D:\Heavy Metal - FAKK2\fakk\maps\example\mansion_test3.map
Saved.


<--- FAKK2.QE4 CONTENTS --->

"texturepath" "D:/Heavy Metal - FAKK2/fakktools/fakk/textures/"
"entitypath" "D:/Heavy Metal - FAKK2/fakktools/entities/entities.def"
"modelpath" "c:/fakktools/fakk/models/*.tik"
"mapspath" "D:/Heavy Metal - FAKK2/fakktools/fakk/maps/example"
"rshcmd" ""
"remotebasepath" "D:/Heavy Metal - FAKK2/fakktools/fakk"
"basepath" "D:/Heavy Metal - FAKK2/fakktools/fakk"
"autosave" "c:/fakktools/fakk/maps/autosave/autosave.map"
"bsp_FastVis" "! c:\fakktools\bin\q3map -all -fast -gamedir
c:/fakktools/fakk $"
"bsp_FullVis" "! c:\fakktools\bin\q3map -all -gamedir c:/fakktools/fakk
$"
}




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