View Single Post
Old 11-29-2000, 11:33 AM   #3
kramer
Regular
 
Join Date: Oct 2000
Location: Arlington, TX
Posts: 58
Default Re: How do i remove the shinney/refelections from metal textures?

More specifically, the shader can be edited to remove the environmental effects.

Locate textures/metals/dark_riveted_spec in the metals.shader file. (this file should be in your scripts directory)

Remove these lines from the shader, including the curly braces:

{
map textures/metals/envmap_dark.tga
blendFunc GL_DST_COLOR GL_ONE
tcGen environment
}

I suggest you copy this shader to your own shader file if you plan on distributing this map.

Kramer
kramer is offline   Reply With Quote