Originally posted by Frightener:
From what I understand, Ritual was only contracted to work on 25 to Life. I don't know the extent of that contract, but I believe Ritual was brought in to salvage the game by helping to make it playable and creating some assets. Avalanche and/or Eidos were responsible for the design and development. My point is even if the game does suck as badly as some reviewers claim that shouldn't reflect poorly on Ritual.
That's correct, Ritual only created a bunch of assets (models, textures, multiplayer levels) and some multiplayer code for the game - there wasn't any actual design or gameplay work done on that title.