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Old 01-17-2003, 05:22 PM   #1
Y2KaoS
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Default Smoke Grenades

I'd like to know if Ritual will intend use a partical system for smoke grenades (moving away from sprites) and the like for CS:CZ and if it will be made for future releases of CS?
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Old 01-17-2003, 05:29 PM   #2
badman
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Default Re: Smoke Grenades

From what I gather, CZ will have volumetric smoke instead of sprites. Not sure if that'll show up in future CS releases.
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Old 01-18-2003, 08:49 PM   #3
CptCox
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Default Re: Smoke Grenades

I just hope the Flashbangs are more realistic...
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Old 01-22-2003, 03:30 PM   #4
Castle
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Default Re: Smoke Grenades

hmm?

Whats unrealistic about the flash bangs?

im not sure about what the smoke will be when the game ships but I have seen the volumetric smoke and it kicks the hell out of the sprites I saw back in the day.
Volumetric smoke is a way to create a fog effect by adding white to all the pixels past a certain point.
Unreals fog is volumetric if you have ever seen that before.
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Old 01-23-2003, 02:23 PM   #5
errant
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Default Re: Smoke Grenades

ooh. okay. the flashbangs sound like crap, (i mean, compare the sound to real fb sounds!) and the ringing in your ears isn't there :P
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Old 01-27-2003, 11:59 AM   #6
The_Squeeze
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Default Re: Smoke Grenades

I can tell you for a fact if you have not seen it already that the new smoke nades they are testing in 1.6 BETA are pretty cool. The smoke nade instantly exploded into a large smoke cloud and then trickles out some more smoke. Definitely good stuff.

As to the flashes. Yes would be nice if in addition to blinding you they leave you deaf or give you a slight ring in the ears. Seen the ringing done in the new Vietcong multiplayer demo. Though making someone deaf would probably be easier to do.
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Old 01-20-2003, 12:36 PM   #7
errant
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Default Re: Smoke Grenades

what's volumetric smoke?
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