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Old 05-18-2006, 05:40 PM   #1
TheRayMan
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Default What about a Physgun?

Is there anybody out there that could make something for Sin Episodes like the HL2 physgun? I assume it's possible being the same engine and all. I just think it would be cool to pick things up and chuck them.
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Old 05-18-2006, 06:06 PM   #2
wisecode
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Default Re: What about a Physgun?

Yes, once they release an official SDK, of sorts, I'm willing and able.
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Old 05-18-2006, 06:43 PM   #3
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Default Re: What about a Physgun?

It doesn't seem SiN-esque.

-Maniac
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Old 05-18-2006, 08:25 PM   #4
wisecode
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Default Re: What about a Physgun?

Quote:
Originally posted by Maniac:
It doesn't seem SiN-esque.
...I thought about this similarly as that question was asked.
I've created different kinds of Phys canons for HL2 mods and am already picturing how something new could be created for a SiN: Source mod.
Would require the code and at least two props.
I can do both; for props I use XSI, not Maya.
(Don't have anything against Maya, simply have no experience with it.)
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Old 05-19-2006, 06:43 PM   #5
TheRayMan
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Default Re: What about a Physgun?

Quote:
Originally posted by Maniac:
It doesn't seem SiN-esque.

-Maniac
I know, I just like to throw things. I want it more as a toy than an actual component of gameplay.
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Old 05-19-2006, 09:54 PM   #6
WretchedSpawn
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Default Re: What about a Physgun?

Quote:
Originally posted by Maniac:
It doesn't seem SiN-esque.

-Maniac
I believe that's why the original poster was proposing it as a MOD and not as a core component of the Sin Episodes game play. Besides, how many of the MOD's that have every been created actually stuck to the style of the game they were made for?

It almost seems as though it should be possible to gain the functionality of the gravity gun through just using cheat codes. If you think about it, all the gravity gun really does is: increases the minimum distance an object has to be from you in order for you to be able to pick it up, allows you to manipulate "heavier" objects than you would otherwise be able to, and increases the velocity that said objects have when they leave your hand. Certainly there are some other factors involved but, at it's core, that's really all the gravity gun does. These all sound like things that the dev's would have made tweakable in game for debugging purposes. Granted you wouldn't have a specific gun that did it for you, but the functionality would be the same.
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