Ritualistic Forums

Go Back   Ritualistic Forums > Ritual Entertainment Games > SiN Episodes > SiN Episodes Editing

Reply
 
Thread Tools Display Modes
Old 05-24-2006, 12:38 PM   #1
Curly
Regular
 
Curly's Avatar
 
Join Date: Apr 2006
Posts: 94
Default XSI Mod Tool

Has anyone here tried using the Softimage XSI ModTool
with Sin episodes? It's free and seems to be popular
with the Half Life2 crowd.
http://www.softimage.com/community/x...l/default.aspx

I'm thinking about downloading this and playing with it but
I don't know how useful it would be with Sin Episodes.
Curly is offline   Reply With Quote
Old 05-24-2006, 12:47 PM   #2
programmer2
Casual
 
programmer2's Avatar
 
Join Date: May 2006
Posts: 30
Default Re: XSI Mod Tool

Since it's using the same engine, it will probably be as useful for SiN:Episodes as for HL2. It's the same tool that VALVe used when creating models for HL2, and they were nice enough the arrange a free version for all the modders [img]/forums/images/graemlins/laugh.gif[/img]
programmer2 is offline   Reply With Quote
Old 05-24-2006, 01:07 PM   #3
wisecode
Experienced
 
wisecode's Avatar
 
Join Date: May 2006
Location: Tennessee U.S.A.
Posts: 134
Send a message via MSN to wisecode
Default Re: XSI Mod Tool

I've created lots of code, props and materials for HL2 mods and can help with this once we are turned loose.
wisecode is offline   Reply With Quote
Old 05-25-2006, 02:53 AM   #4
Curly
Regular
 
Curly's Avatar
 
Join Date: Apr 2006
Posts: 94
Default Re: XSI Mod Tool

I'm going to download and check out this program,
although my only modeling "experience" was with
Milkshape3d a half dozen years ago.
Curly is offline   Reply With Quote
Old 05-25-2006, 03:01 AM   #5
guru7892
Experienced
 
Join Date: Apr 2006
Posts: 113
Default Re: XSI Mod Tool

acually I think maya was used to make the stuff in sin episodes... right?

RIGHT???

guru7892 is offline   Reply With Quote
Old 05-25-2006, 03:26 AM   #6
Curly
Regular
 
Curly's Avatar
 
Join Date: Apr 2006
Posts: 94
Default Re: XSI Mod Tool

Quote:
Originally posted by guru7892:
acually I think maya was used to make the stuff in sin episodes... right?

RIGHT???


Not sure
Maybe Michael Russell will see this post and can tell us

From Computer Graphics World:
Half-Life 2 also marks the arrival of Softimage as a major contender vying for game-authoring software supremacy. Throwing down the gauntlet to Discreet (3ds max) and Alias Systems (Maya), Softimage worked closely with Valve, making Softimage|XSI the sole digital content creation software used to create the game, and, thereby, resulting in an impressive showcase for its real-time 3D content creation capabilities.

Even if XSI wasn't used in the actual creation of Sin Episodes,
it's still free (mod tool v 4.2 anyway) and works well with the
Source engine.
Curly is offline   Reply With Quote
Old 05-25-2006, 10:47 PM   #7
Spike4072
Rookie
 
Join Date: May 2006
Posts: 13
Default Re: XSI Mod Tool

I have the jessica model in Maya right now so I it should work fine with XSI too.
Spike4072 is offline   Reply With Quote
Old 05-29-2006, 10:04 PM   #8
greatscots
Newbie
 
Join Date: May 2006
Posts: 1
Default Re: XSI Mod Tool

Does anyone know, or know of any tutorials on how to get Half Life 2 Or Sin Emergence models into XSI ?
greatscots is offline   Reply With Quote
Old 05-30-2006, 12:50 AM   #9
guru7892
Experienced
 
Join Date: Apr 2006
Posts: 113
Default Re: XSI Mod Tool

I didn't need to update the skin weights to get the Sin:e models into maya correctly...

but I needed to reorient the model... so...

who knows? where is that expert?
guru7892 is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:12 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.