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Old 06-07-2006, 07:53 AM   #1
CommanderZx2
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Default Paradox map

I was trying to recreate the Paradox map in hammer, just to see if I could, but I came across a problem. I can't find anyway to allow players to move on any other surface than the default floor.

I was just wondering if ritual mappers were planning on making this map for sin episodes death match, how they were planning on getting around this.

I'm guessing it's possible if you make some alterations to the coding, but I was trying to make it as a Half-Life 2 death match map in the mean while until the sin emergence sdk is released.
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Old 06-07-2006, 11:10 AM   #2
Xenogenetic
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Default Re: Paradox map

They couldn't get anywhere but the floor? That is the weirdest thing I have ever heard. What types of entities are the other floors, and where are you putting the skybox?
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Old 06-07-2006, 03:14 PM   #3
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Default Re: Paradox map

Quote:
Originally posted by Xenogenetic:
They couldn't get anywhere but the floor? That is the weirdest thing I have ever heard. What types of entities are the other floors, and where are you putting the skybox?
I'm talking about walking on the ceiling and walls.
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Old 06-07-2006, 04:15 PM   #4
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Default Re: Paradox map

Ohhhh, I guess you could try func_ladders, or something with gravity.
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Old 06-07-2006, 05:18 PM   #5
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Default Re: Paradox map

You can play the player on any platform using gravity, but this does not rotate the players axis.

With func_ladder they can move around the walls and ceiling, but this does not rotate the players axis.
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Old 06-07-2006, 07:57 PM   #6
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Default Re: Paradox map

If you guys are referring to SiN:E it will be the HL2 func_useableladder, not the legacy func_ladder.

There is a trick you can use in Source mods to get the Player upside-down, other than to re-code the Player, teleport them with the destination upside-down, their view will be skewed once they teleport, you can restore their view the same way.
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