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Old 08-07-2006, 04:24 PM   #1
MeatPuppet
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Default Arena_MeatLoop_Beta

I'm looking for some feedback.

I designed the flow with DM and Coop in mind. All the stairs are player clipped so you can bunnyhop up them and there is a secret mega health pickup available on the map.

http://00johnboyd00.googlepages.com/home

Thanks,
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Old 08-07-2006, 08:02 PM   #2
UTWarden
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Default Re: Arena_MeatLoop_Beta

Saweet Map!!
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Old 08-08-2006, 12:18 PM   #3
Blitzy
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Default Re: Arena_MeatLoop_Beta

I like this map!

I do a have a few things I want to suggest however.

First and foremost, I found there were some spot around the map that were player clipped that, I personally don't think need to be player clipped.


For instance:
This stretch between these pillar things were clipped and I couldn't use it for a little bit of cover because of that. Although I did find that other spots between pillars down in that basement were not player clipped!



Also, in the stairwell going from the basement to the surface, I didn't like having the corners clipped there either, I don't like the feeling that I'm forcefully being pushed/urged in a direction. I understand that you probably did it to "smooth" out movement and/or to help people from getting stuck, but I found it to be more of an annoyance and restriction than anything.



Just an asthetic issue, but I would suggest closing that up or doing something nice with it other than to leave it open to the skybox, the casual player won't notice it but it's eye catching to FPS vets.


And one more observation. In the outside crate area, I found that the majority of that was unused during actual combat gameplay... dead space so to speak. I usually went straight from the porch thing to the stairwell, the enemies seemed to like to do the same thing even if I hid in the crates area.

The map played really well, the enemy placement is great in my opinion, it flows very smoothly, and it doesn't destroy my frames per second when the going gets tough!

Ritual handing out beta's of their maps...! :O
I like it.

Last edited by Blitzy : 08-08-2006 at 12:24 PM.
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Old 08-08-2006, 12:43 PM   #4
MeatPuppet
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Default Re: Arena_MeatLoop_Beta

Yeah, I smoothed out most of the corners because when I play it I bunnyhop everywhere and hate getting stuck on geometry. I still need to learn that not everyone will play it like I do.

Art for outside the fence and some more inside the building is still in the plan.

I was mostly concerned with peoples' framerates, grunts spawning in front of people, and hopefully no one gets stuck somewhere or finds some cheesy exploit.

Thanks for the feedback!

Last edited by MeatPuppet : 08-08-2006 at 12:56 PM.
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Old 08-08-2006, 01:02 PM   #5
Blitzy
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Default Re: Arena_MeatLoop_Beta

I've played it a few times now and I havn't had any grunts spawn in front of me or anything.

And yeah, I tryed playing it by exclusively bunnyhoppin' everywhere, I can see how all that player clipping helps with that play style

Oh I also found the secret mega health
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Old 08-08-2006, 03:34 PM   #6
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Default Re: Arena_MeatLoop_Beta

I didn't have to find it, the AI found it for me.

[edit]Dunno about you's, but a grenade off the walls especially in the stairway doesn't seem to bounce right.[/edit]

Last edited by UTWarden : 08-08-2006 at 05:32 PM.
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Old 08-12-2006, 09:49 AM   #7
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Default Re: Arena_MeatLoop_Beta

Quote:
Originally Posted by Blitzy



And one more observation. In the outside crate area, I found that the majority of that was unused during actual combat gameplay... dead space so to speak.
Hey Shush! that was/is my Reload/hide area!

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