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Old 08-22-2006, 03:37 AM   #1
Lord_Trid
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Exclamation Making NPC's find you?

I'm making a arena map and i need help...

How do you make npc's find you?

How do I do this in hammer?


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Old 08-22-2006, 04:30 AM   #2
Xenogenetic
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Default Re: Making NPC's find you?

GROUND NODES AND HINTS!!!
http://developer.valvesoftware.com/wiki/Info_node
You are lucky that some Americans like me stay up until 4:30 AM to help out with problems just like this

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Old 08-22-2006, 05:03 AM   #3
Lord_Trid
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Default Re: Making NPC's find you?

I solute you!

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Old 08-22-2006, 10:02 AM   #4
MeatPuppet
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Default Re: Making NPC's find you?

You might also want to use an entity called npc_enemyfinder. Just give it the same squad name as the grunts. You can also fire off a scripted sentence that tell the grunts to run toward the player after they spawn.
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Old 08-22-2006, 01:46 PM   #5
Xenogenetic
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Default Re: Making NPC's find you?

I didn't know about that one MeatPuppet, thanks. It will come in handy in my map.

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Old 08-22-2006, 04:25 PM   #6
wisecode
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Default Re: Making NPC's find you?

MP, the SiN:E Hammer is currently AWOL on my sys so I can't check this but since the grunts are modified HL2 Combine will the ai_relationship and filter_activator_name work with Thinking outside the PVS for the grunt?

note: For advanced trigger methods, in addition to the auto ai relationship methods suggested.
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Old 08-22-2006, 10:17 PM   #7
MeatPuppet
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Default Re: Making NPC's find you?

Quote:
Originally Posted by wisecode
will the ai_relationship and filter_activator_name work with Thinking outside the PVS for the grunt?
Yep, they still work in SinEp. I've used them a lot.
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