Ritualistic Forums

Go Back   Ritualistic Forums > Ritual Entertainment Games > SiN Episodes > SiN Episodes Editing

Reply
 
Thread Tools Display Modes
Old 09-06-2006, 10:39 AM   #1
Xpiredperson
Experienced
 
Xpiredperson's Avatar
 
Join Date: May 2006
Location: Under the Stairs :)
Posts: 146
Default Arena Map Lab

Okay here is my second attempt at a Map.

Since my game takes screenshots in a funny format which i cant change into JPEG there isnt any screenshots. But basicly its Corridor fighting in a Lab Setting
There is a Hidden Health Powerup

http://www.filefactory.com/dlf/f/bbc...06b10c8b8c30c2

*Updated*
Layout has been modified so frunts dont hang around the center area as much they come after you
Secrets have been changed to Ammo Cache and HealthMega.

*Updated* I've removed and added some new corridors so its not as spaced out before. I've changed where the Megahealth is but the ammo spot stays the same. Also i fixed all the leaks.

Updated bla bla

Play it and tell me about any bugs or things i can change/fix to make it better to play please Post here

--------------------

Last edited by Xpiredperson : 10-20-2006 at 03:29 PM.
Xpiredperson is offline   Reply With Quote
Old 09-06-2006, 02:17 PM   #2
UTWarden
Experienced
 
UTWarden's Avatar
 
Join Date: Apr 2006
Posts: 165
Default Re: Arena Map Lab

looks good thus far, keep it up! though the containers look odd.
UTWarden is offline   Reply With Quote
Old 09-07-2006, 03:23 PM   #3
Shallow
Rookie
 
Shallow's Avatar
 
Join Date: Jul 2006
Location: Sheffield, UK
Posts: 18
Default Re: Arena Map Lab

This has a much more solid and coherent feel than your last map.

I think as far as the layout goes, things might be a bit too spread out. It felt like I was spending all my time bounding down passageways towards my next kill, which is a shame as some of the rooms have interesting height variations and cover in them. Maybe generally shortening the corridors would help this.

A more interesting exercise in layout tinkering might be stacking up some bits of your map so you can have some more vertical connections between different areas, make navigation more varied. Aim for it to feels like you've got rooms on well-connected two floors rather than one floor that meanders up and down a bit - I'm not suggesting one tall pile! For example moving the lab area with the windows so it is underneath the section with the single long bench and then rebuilding the connecting bits, with a connection to the doodiehead graffitti room from the window lab, etc. (That doesn't entirely make sense without pictures I know, but don't worry, have a think about how these things could fit together, I bet you can come up with a more interesting and more densely packed layout than that quick suggestion anyway). Maybe some stairs as well as all the slopes?

There seems to be a problem with the game often wanting to fill the passage junction just outside the doodiehead graffitti room with lots of enemies - maybe it thinks it's a fairly nearby point wherever you are in the map (I got the buildup when I was bunnyhopping all around the outer circuit and wondering where the dudes had gone). But if there's a lot of spawners around there you might want to spread them out more.

Not sure if two megahealth secrets is a bit much, maybe convert one of them into an ammo cache? Probably the one with the blobs, it seems slightly easier to find.

Maybe for the lab entrance you could have some (bulletproof) glass doors and windows and show a little yard outside with a bit of vegetation as a break from the industrial stuff.

Keep at it, it looks promising.
Shallow is offline   Reply With Quote
Old 09-08-2006, 03:13 PM   #4
Xpiredperson
Experienced
 
Xpiredperson's Avatar
 
Join Date: May 2006
Location: Under the Stairs :)
Posts: 146
Default Re: Arena Map Lab

Okay thanks, I'll give it a whirl.

--------------------
Xpiredperson is offline   Reply With Quote
Old 09-09-2006, 11:24 AM   #5
IronPigeon
Casual
 
Join Date: May 2006
Posts: 26
Default Re: Arena Map Lab

It seemed that the spawns were cluttered in one spot of the map while some parts of the map didn't have any. On your next map maybe try to keep them more evenly spaced throughout the level. Unless if that was your goal. Kind of a "oh my god" when you turn the corner and there is 7 guys standing there.
IronPigeon is offline   Reply With Quote
Old 09-09-2006, 11:34 AM   #6
Xpiredperson
Experienced
 
Xpiredperson's Avatar
 
Join Date: May 2006
Location: Under the Stairs :)
Posts: 146
Default Re: Arena Map Lab

Hehehe Alritey Try the update.

--------------------
Xpiredperson is offline   Reply With Quote
Old 09-24-2006, 05:30 PM   #7
David_Grove
Experienced
 
Join Date: Jul 2005
Posts: 199
Default Re: Arena Map Lab

How about a few screen shots?

--------------------
The good deeds of men make them loveable; the evil deeds of men make them unforgettable.
David_Grove is offline   Reply With Quote
Old 09-25-2006, 10:07 AM   #8
Xpiredperson
Experienced
 
Xpiredperson's Avatar
 
Join Date: May 2006
Location: Under the Stairs :)
Posts: 146
Default Re: Arena Map Lab






--------------------
Xpiredperson is offline   Reply With Quote
Old 09-25-2006, 09:10 PM   #9
MadMax
Veteran
 
MadMax's Avatar
 
Join Date: Jul 2005
Location: Berlin, Germany
Posts: 216
Send a message via MSN to MadMax
Default Re: Arena Map Lab

The map is a bit empty and enemies are swarming in from all sides after a while. Also, fighting little mutants just isn't the same Arena like fighting grunts.

Otherwise, it's a good approach and it looks rather nice.

--------------------
My pinball hobby website - www.silverball-magic.com
SiN: Retribution - sin.silverball-magic.com
MadMax is offline   Reply With Quote
Old 09-26-2006, 05:23 AM   #10
Xpiredperson
Experienced
 
Xpiredperson's Avatar
 
Join Date: May 2006
Location: Under the Stairs :)
Posts: 146
Default Re: Arena Map Lab

Uhhh Mutants? Are you sure?
O_o

--------------------
Xpiredperson is offline   Reply With Quote
Old 10-20-2006, 03:29 PM   #11
Xpiredperson
Experienced
 
Xpiredperson's Avatar
 
Join Date: May 2006
Location: Under the Stairs :)
Posts: 146
Default Re: Arena Map Lab

Woohooo Over 400 Views!
Anyway I've been negelicting this but now i've added some stuff to make it look nicer. So give it a try.
Links Up Top



--------------------
Xpiredperson is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 04:11 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.