|01-22-2003, 09:58 AM||#1|
Join Date: Jan 2003
new abilities for players + other suggestions
this is for CZ designers. Here are some ideas
that you guys could use.
A) New abilities for players
Breaking through windows by running into them or running +
jumping into them. Since the grenade can break windows,
players hitting the window should be able to break it too.
There could be categories of windows i.e. 1.easily breakable,
2.average, 3.unbreakable, and with the #1 type the player
could break em by "run + jump". Let's say you're running from
someone and you're out of ammo and you need to exit some
place quickly, you could simply jump through the window
instead of using your knife or selecting a loaded gun to
break the window first. The downside of not breaking it first
could be loosing health.
Pushing an opponent. By using the same "run + jump" one
could push someone a few feet away.The purpose ? Imagine
that you sneak behind that sniper on the roof and... Boo!
you push him off. Ha! That would be great in multiplayer.
The player being pushed could be dizzy for a second or two
(i.e. the same effect as a Concussion grenade[the Scout] in
Team Fortress). And we could push an opponent through a
window too. It would be good for those who are out of ammo
and are in a desperate situation as it would give them a
chance of survival, a desperate move that could save them.
Have you thought about enabling the player to look around
the corners just like in Thief ? instead of using this camera ?
The camera could be useful to look through windows
we can't reach or seeing what's behind a door by slipping
it below that door, but when there's bullets flying it won't
be used much.
B) New items ideas
Binoculars - in case there's no sniper rifle
grappling hook. In single player only (i.e. infiltrating
the lair of terrorists: climbing over a wall[vertical],
getting from one roof to another[horizontal])
C) single-player missions
Will there be a cooperative mode ? Or will the single
player campaign be truly 'single' ? Having a cooperative
mode would be nice.
I was disappointed to read in the FAQ that we won't be
able to play the terrorists. You should consider making
an add-on that will add that possibility or let the fans
make that mod, if you have other projects to work on.
D) general ideas
put civilians (non-hostages) in maps where it makes sense
(i.e. urban environments). It makes the task harder for
counter-terrorists (i.e. not harming any civilians in
addition to the hostages)
A map where we are being helped by an helicopter with a
big spotlight, i.e. in a mission the terrorists are trying
to escape and there's a police helicopter hovering above
the scene and pointing its light down & shooting at the
terrorists on the roofs.
Being able to choose the polygon/detail-level in case
my machine runs slowly. A wide range of selections and
tweaks would be nice - give the choice: those with 2 GHz
can have all the details they want and those like me who
have a 500 Mhz computer can reduce the details to play
at full speed. I don't know about you guys but I don't
stare at my guns while I play, so having a polygon fiesta
isn't a priority for me.
In my opinion good sounds are more important that extra
eye candy. Great sounds will create an immersive ambiance.
Finally some mission ideas:
Convert some SiN maps (i.e. the Bank)
A bomb or hostages on a cruising ship.
a shootout in Venice + a boat chase
a bomb on a battleship
save the pope from an assassination attempt
+ a shootout in the Vatican
rescue hostages in a big hotel like this one:
or this one:
evacuate a VIP from an hospital
a shootout on a train at full speed.
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