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Old 10-09-2003, 02:01 AM   #1
Automator
Veteran
 
Join Date: May 2003
Posts: 401
Default What has VALVe done!?!?

omg are they using any of rituals stuff. dust looks pretty gay retextured and they arent even keeping the ritual models? wtf is going on. Check out dust

now look at this gay shit:

"Here's a simple set of missions:

"CareerGame"
{
"InitialPoints" "2"
"MatchWins" "3"
"MatchWinBy" "2"
"Characters" "Barney Eagle Alex Brent Jake Kirk Tex Lou Ace Bear Duke Rooster Maverick Cole Igor Larry Ray Sam Travis Ben Eddie Kent Oscar Phil Leon Pete Roger Stanley Cooper Floyd Kenny Morris Vern Quincy Gus"

// CostAvailability: for each bot point cost, specify the number of reputation points needed to hire him.
// If a value is not present or 0, that cost and higher are assumed to be always available.
"CostAvailability"
{
"1" "1"
"2" "6"
"3" "10"
"4" "15"
"5" "99"
}

"Maps"
{
// Maps are in triplets
// 'minEnemies' defines the minimum number of enemies of the map (from the 'bots' entry, left to right)
// 'threshold' defines the Reputation Point value above which one enemy is added for every additional RP until we run out of bots on the 'bots' line

// A note on tasks:
//
// tasks are one of the following:
// kill <N> [survive | inarow]
// killwith <N> <weapon> [survive | inarow]
// killblind <N> [survive | inarow]
// winfast <S> [survive | inarow]
// headshot <N> [survive | inarow]
// headshotwith <N> <weapon> [survive | inarow]
// killall
// tasks can contain a numeric value (# of kills, # of seconds, etc)
// tasks can contain a weapon name or weapon classname (for the killwith and headshotwith tasks)
// you can add "survive" so the player must survive to the end of the round to complete the task
// you can add "inarow" so the player must complete the task N times without dying (across round boundaries)
// group words of a task with '. I.e. 'kill 3'
//
// Weapon names/classes are:
// scout
// xm1014
// mac10
// aug
// ump45
// sg550
// galil
// famas
// awp
// mp5
// m249
// m3
// m4a1
// tmp
// sg552
// ak47
// p90
// shield
// weapon
// knife
// grenade
// pistol
// SMG
// machinegun
// shotgun
// rifle
// sniper

// - start ------------------------------------------
"de_dust"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech"
"minEnemies" "3"
"threshold" "2"
"tasks" "'kill 1'"
}
"cs_office"
{
"bots" "Weasel Lunatic Crackpot Rat Screech Madman"
"minEnemies" "3"
"threshold" "2"
"tasks" "'killwith 1 SMG'"
}
"de_prodigy" // tough one
{
"bots" "Weasel Lunatic Crackpot Screech Rat Madman"
"minEnemies" "4"
"threshold" "2"
"tasks" "'killwith 1 rifle'"
}

// - early -------------------------------------------
"de_tides"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech"
"minEnemies" "6"
"threshold" "5"
"tasks" "'winfast 90'"
}
"cs_italy" // tough one
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech"
"minEnemies" "6"
"threshold" "5"
"tasks" "'killwith 1 rifle'"
}
"de_inferno"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech"
"minEnemies" "6"
"threshold" "5"
"tasks" "'killwith 1 sniper'"
}

// - halfway -----------------------------------------
"de_dust2"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Outcast Splinter Worm"
"minEnemies" "7"
"threshold" "10"
"tasks" "'killwith 2 sniper inarow'"
}
"cs_militia"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Splinter Outcast Worm"
"minEnemies" "7"
"threshold" "10"
"tasks" "'killwith 2 shotgun'"
}
"de_stadium" // tough one
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Worm Outcast Splinter"
"minEnemies" "7"
"threshold" "10"
"tasks" "'winfast 90'"
}

// - halfway ----------------------------------------
"de_chateau" // tough one
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Outcast Splinter Worm"
"minEnemies" "7"
"threshold" "13"
"tasks" "'killwith 2 rifle'"
}
"cs_havana"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Worm Outcast Splinter"
"minEnemies" "7"
"threshold" "13"
"tasks" "'killwith 1 pistol' 'killwith 1 sniper'"
}
"de_cbble"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Splinter Outcast Worm"
"minEnemies" "7"
"threshold" "13"
"tasks" "'winfast 90' 'killwith 2 sniper'"
}

// - late -------------------------------------------
"de_aztec"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Splinter Outcast Worm"
"minEnemies" "7"
"threshold" "16"
"tasks" "'winfast 90' 'killwith 2 sniper'"
}
"cs_downed" // tough one
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Outcast Splinter Worm"
"minEnemies" "7"
"threshold" "16"
"tasks" "'killwith 3 rifle'"
}
"de_airstrip"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Worm Outcast Splinter"
"minEnemies" "7"
"threshold" "16"
"tasks" "'killwith 1 shield' 'killwith 1 sniper' 'killwith 1 shotgun'"
}

// - end --------------------------------------------
"de_piranesi"
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Splinter Outcast Worm"
"minEnemies" "8"
"threshold" "19"
"tasks" "'killall'"
}
"de_fastline" // tough one
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Worm Outcast Splinter"
"minEnemies" "8"
"threshold" "19"
"tasks" "'killall'"
}
"de_torn" // tough one
{
"bots" "Weasel Lunatic Crackpot Madman Rat Screech Outcast Worm Splinter"
"minEnemies" "9"
"threshold" "19"
"tasks" "'killall' 'killwith 3 sniper'"
}
}
}"

I'll bet you any mod team could have easily put out this game. Maybe aside from a newer game engine. And no ritual player models? And no new cz weapons?
What are they thinking? "We liked the bots so much instead of giving them to you with ritual's cz, we decided to make the whole game a bot match."
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