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Old 10-30-2003, 05:37 PM   #1
James_Nukem
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Default Im working on a new skin, little prob with Jurot

Hey people.

Due to popular demand in my next map ill be adding Jurot to the purple hazard suit collection, only one hitch ive hit so far, no matter what i try i cant get rid of this damm white triangle she has stuck in the back of her head.

See pic bellow:



Im guessing its one of the alpha channels playing up, ive tried nodrawing several things to no avail.

Any help would be greatly aprishiated.

Lunarcy should be out very soon by the way, im running the last compile as i type.

Then ill be adding this skin if i get it working correctly.

The script ive used in my tiki file matches that used for the dm Jurot model in the game, i still cant narrow it down.

Here is the Tiki file in its entirity:

TIKI
$include models/char/player_base-female.tik

setup
{
scale 0.95
fade_dist_mod 1
lod 200 1.0 2500 .2 6144
radius 25

texturepath models/char/hazardteam/base-female
surface material4 shader dm/hazardteam/female/gear-normal-red
surface material4 shader dm/hazardteam/female/gear-team-red
surface material4 shader dm/hazardteam/female/gear-team-blue
surface material5 shader dm/hazardteam/female/gear-normal-red
surface material5 shader dm/hazardteam/female/gear-team-red
surface material5 shader dm/hazardteam/female/gear-team-blue
surface material6 shader dm/hazardteam/female/gear-normal-red
surface material6 shader dm/hazardteam/female/gear-team-red
surface material6 shader dm/hazardteam/female/gear-team-blue
surface material7 shader dm/hazardteam/female/gear-normal-red
surface material7 shader dm/hazardteam/female/gear-team-red
surface material7 shader dm/hazardteam/female/gear-team-blue
surface material8 shader dm/hazardteam/female/gear-normal-red
surface material8 shader dm/hazardteam/female/gear-team-red
surface material8 shader dm/hazardteam/female/gear-team-blue
surface material9 shader dm/hazardteam/female/gear-normal-red
surface material9 shader dm/hazardteam/female/gear-team-red
surface material9 shader dm/hazardteam/female/gear-team-blue
surface material10 shader dm/hazardteam/female/gear-normal-red
surface material10 shader dm/hazardteam/female/gear-team-red
surface material10 shader dm/hazardteam/female/gear-team-blue
surface material14 shader dm/hazardteam/female/display-normal-red
surface material14 shader dm/hazardteam/female/display-team-red
surface material14 shader dm/hazardteam/female/display-team-blue


surface material36 shader dm/hazardteam/female/display-normal-red flags nodraw
surface material36 shader dm/hazardteam/female/display-team-red flags nodraw
surface material36 shader dm/hazardteam/female/display-team-blue flags nodraw
surface material37 shader dm/hazardteam/female/display-normal-red flags nodraw
surface material37 shader dm/hazardteam/female/display-team-red flags nodraw
surface material37 shader dm/hazardteam/female/display-team-blue flags nodraw
surface material38 shader dm/hazardteam/female/display-normal-red flags nodraw
surface material38 shader dm/hazardteam/female/display-team-red flags nodraw
surface material38 shader dm/hazardteam/female/display-team-blue flags nodraw
surface material39 shader dm/hazardteam/female/display-normal-red flags nodraw
surface material39 shader dm/hazardteam/female/display-team-red flags nodraw
surface material39 shader dm/hazardteam/female/display-team-blue flags nodraw

texturepath models/char/
surface material2 shader purplehaz-blue.tga
surface material2 shader purplehaz-red.tga
surface material2 shader purplehaz-blue.tga
surface material11 shader purplehaz-blue.tga
surface material11 shader purplehaz-red.tga
surface material11 shader purplehaz-blue.tga
surface material12 shader purplehaz-blue.tga
surface material12 shader purplehaz-red.tga
surface material12 shader purplehaz-blue.tga
surface material15 shader purplehaz-blue.tga
surface material15 shader purplehaz-red.tga
surface material15 shader purplehaz-blue.tga
surface material16 shader purplehaz-blue.tga
surface material16 shader purplehaz-red.tga
surface material16 shader purplehaz-blue.tga


texturepath models/char/hazardteam/jurot
surface material1 shader jurot-head.tga
surface material13 shader jurothairalpha

texturepath models/char/face
surface material3 shader jurot-face.tga

texturepath models/char/misc
surface material28 shader comm_badge
surface material29 shader ensign

replacesurface material1 material1 models/char/hazardteam/jurot/jurot-base.skb
replacesurface material3 material3 models/char/hazardteam/jurot/jurot-base.skb
replacesurface material13 material13 models/char/hazardteam/jurot/jurot-base.skb
}

$include models/char/playerdata.tik

init
{
server
{
classname Player

//archetype "HazardTeamJurot"

surface material7 +nodraw
surface material16 +nodraw
surface material35 +nodraw
surface material36 +nodraw
surface material37 +nodraw
surface material38 +nodraw
surface material39 +nodraw

aliascache taunt1 localization/sound/dialog/dm/mp_jurot1.mp3
aliascache taunt2 localization/sound/dialog/dm/mp_jurot2.mp3

backpackAttachOffset "-12 -1 0"
//+up, +forward
backpackAttachAngles "0 85 90"
//+? +Rotate Forward

flagAttachOffset "-76 -16 0"
//+up, +forward
flagAttachAngles "0 90 90"
//+? +Rotate Forward
}
client
{

aliascache snd_generalmelee1 localization/sound/dialog/combat/jurot_attack1.mp3
aliascache snd_generalmelee2 localization/sound/dialog/combat/jurot_attack2.mp3
aliascache snd_generalmelee3 localization/sound/dialog/combat/jurot_attack3.mp3
aliascache snd_generalpain1 localization/sound/dialog/combat/jurot_damage.mp3
aliascache snd_generalpain2 localization/sound/dialog/combat/jurot_hurt.mp3
aliascache snd_generalpain3 localization/sound/dialog/combat/jurot_shortp.mp3



aliascache sndroll sound/chars/human/human_roll.wav

aliascache snd_pain1 localization/sound/dialog/combat/jurot_damage.mp3
aliascache snd_pain2 localization/sound/dialog/combat/jurot_hurt.mp3
aliascache snd_pain3 localization/sound/dialog/combat/jurot_shortp.mp3

aliascache snddeath1 localization/sound/dialog/combat/jurot_collpain.mp3
aliascache snddeath2 localization/sound/dialog/combat/jurot_longp.mp3

aliascache sndland sound/misc/land.wav
}
}

animations models/char/base-female2/
{
dm_idle dm_idle_jurot.ska
}
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Old 10-30-2003, 07:16 PM   #2
FFLO
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Default Re: Im working on a new skin, little prob with Jurot

I know this sounds dumb, but maybe you could try using another female .skb of similar size....... those skel models muck stuff up good sometimes......
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Old 10-30-2003, 08:08 PM   #3
James_Nukem
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Default Re: Im working on a new skin, little prob with Jurot

That could be my problem, i never thoght of that [img]/forums/images/graemlins/smile.gif[/img].

Ill try it and let you know how it turns out.
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Old 10-30-2003, 08:56 PM   #4
FFLO
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Default Re: Im working on a new skin, little prob with Jurot

If it works out for u maybe u could try to figure out my lurker skin prob...... [img]/forums/images/graemlins/grin.gif[/img]
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Old 10-30-2003, 11:44 PM   #5
DarkRelix
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Default Re: Im working on a new skin, little prob with Jurot

hey james, i got rid of white triangle but some of skin also changed, less purple i think check image below. and tiki file
the problem is in one of the flags nodraw. if using another female .skb doesnít work, here is link to tiki http://thedarkrelix.tripod.com/ef2/f..._jurotpurp.tik

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Old 10-31-2003, 03:39 PM   #6
James_Nukem
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Default Re: Im working on a new skin, little prob with Jurot

Dark thank you very much [img]/forums/images/graemlins/laugh.gif[/img]

Im gona try it now and if it works you can go in the credits [img]/forums/images/graemlins/smile.gif[/img].

think its a good idea to include eva suit versions?

* edit * Victory!! It worked, thanks alot m8 [img]/forums/images/graemlins/smile.gif[/img]
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Old 10-31-2003, 04:56 PM   #7
DarkRelix
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Default Re: Im working on a new skin, little prob with Jurot

Quote:

think its a good idea to include eva suit versions?

yes, very good idea. Thatís the only way 2 get them on the servers, is adding them 2 your awesome maps [img]/forums/images/graemlins/cool.gif[/img]
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Old 11-03-2003, 06:54 PM   #8
Pandemonium
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Default Re: working on a new skin, little prob with Jurot

Can anyone help me ??

I am having the same prob with a sisko skin or mr triangle head .
I have tried the above link and it don't work ?

Ta
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Old 11-03-2003, 11:28 PM   #9
FFLO
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Default Re: working on a new skin, little prob with Jurot

the above link opens a txt version of the tik but all jumbled....kinda like the one you helped me with...
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Old 11-04-2003, 09:24 PM   #10
Pandemonium
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Default Re: working on a new skin, little prob with Jurot

Its ok i fixed it now !!! [img]/forums/images/graemlins/grin.gif[/img]
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