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Old 04-06-2004, 08:23 AM   #1
NFOCdrFlex
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Default Secondary Fire, not seen.

One more thing and my maps are finished. yeepee.

When playing the map,and only on a few of the weapons, you can't see the secondary fire, they explode when they hit the wall but you can't see it fly through the air.

Any suggestions
Thanks
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Old 04-06-2004, 01:08 PM   #2
Tempest
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Default Re: Secondary Fire, not seen.

And i bet your using the Ultimate Patch right?
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Old 04-06-2004, 08:43 PM   #3
Gez
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Default Re: Secondary Fire, not seen.

has nothing to do with it, its more likely there are too many entities, happened with another map I know (which happened to be included in the patch)
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Old 04-06-2004, 08:47 PM   #4
NFOCdrFlex
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Default Re: Secondary Fire, not seen.

Uninstalled the ultimate patch but still same fault, I will see it it does the same on another computer.

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Old 04-06-2004, 10:15 PM   #5
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Default Re: Secondary Fire, not seen.

OK, yeah i remeber it happended to me in a map that came with the patch but no becuase of the patch.

So best thing to do is alt+drag and select the whole level then click menu->save selected as and choose .map. Delete/ rename the current map, then change the name of the copied one to the original and see if it makes a difference.
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Old 04-07-2004, 08:55 AM   #6
NFOCdrFlex
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Default Re: Secondary Fire, not seen.

Thanks for your help but still have the fault.

I did as you said but saved as a different name and compiled that map, I even removed the weapons in question and installed them again with no luck.

The map consists of one large room and two smaller rooms, the two small rooms are connected by transporters to the large room so are seperate . All the weapons work fine in the small rooms,
The burst rifle secondary works fine in the large room but the assault rifle secondary doesn't.

I have removed some unneccesary entities, again with no luck.
Could the textures have something to do with it, I have used Doom 2 textures in the large room, but the smaller rooms have ef2 textures?

This is the last thing to do on my map.
Any ideas

Thanks
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Old 04-08-2004, 12:36 PM   #7
Gez
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Default Re: Secondary Fire, not seen.

have you got a lot of lights? (bad)
and have you tried it on different compiles?
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Old 04-13-2004, 08:34 AM   #8
NFOCdrFlex
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Default Re: Secondary Fire, not seen.

Still have the problem, maybe the below would help.
Would really like to release an ef2 map as there has not been one for a while now.
This is the errors I get when I load uber, do you think this may be the problem.

L_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900XT/AGP/SSE2
GL_VERSION: 1.5.0

QE_LoadProject (D:\Program Files\Activision\EF2\games.ini)
Starting up VFS with basepath "D:/Program Files/Activision/EF2/base"
.................................................. .................................................. ......................................
VFS Initialization Complete:
0 files
107 archives containing 13895 files in 677 directories
Initialized VFS in 6.563000 seconds
Scanning models for classnames...
Error reading D:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/shared-drull-shield.tik)
Error reading D:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/staticmodel-drull-shield.tik)
Error reading D:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/worldmodel-drull-shield.tik)
Scanning code for classnames...
Error reading D:/Program Files/Activision/EF2/base\pak0.pk3 (code/game/cg_timebasedcommands.cpp)
Error parsing shader shaders/dm_char.shader: Mismatched braces.
Map_New
Loading texture radiant/notexture...
ImageManager:: Gamma correction failed with OpenIL error illegal operation
done.
Loading texture radiant/noshader...done.
Loading texture radiant/modeltexture...done.
Error parsing shader shaders/dm_char.shader: Mismatched braces.
Finished starting up Elite Force 2


Thanks
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Old 04-13-2004, 08:41 AM   #9
NFOCdrFlex
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Default Re: Secondary Fire, not seen.

I also get these errors when loading the map, sorry its so long but would really like to finish this map.

Thanks

[NFO]CdrFlex

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900XT/AGP/SSE2
GL_VERSION: 1.5.0

QE_LoadProject (D:\Program Files\Activision\EF2\games.ini)
Starting up VFS with basepath "D:/Program Files/Activision/EF2/base"
.................................................. .................................................. ......................................
VFS Initialization Complete:
0 files
107 archives containing 13895 files in 677 directories
Initialized VFS in 6.078000 seconds
Scanning models for classnames...
Error reading D:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/shared-drull-shield.tik)
Error reading D:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/staticmodel-drull-shield.tik)
Error reading D:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/worldmodel-drull-shield.tik)
Scanning code for classnames...
Error reading D:/Program Files/Activision/EF2/base\pak0.pk3 (code/game/cg_timebasedcommands.cpp)
Error parsing shader shaders/dm_char.shader: Mismatched braces.
Map_New
Loading texture radiant/notexture...
ImageManager:: Gamma correction failed with OpenIL error illegal operation
done.
Loading texture radiant/noshader...done.
Loading texture radiant/modeltexture...done.
Error parsing shader shaders/dm_char.shader: Mismatched braces.
Finished starting up Elite Force 2
Map_LoadFile: D:/Program Files/Activision/EF2/base/maps/ctf_croiky.map
Loading shader common/clipall...
Loading texture common/clipall... done.
...done loading shader.
Loading shader attrexian-station/pmlight1...
Loading texture attrexian-station/pmlight1... done.
...done loading shader.
Loading shader attrexian-station/pmlight2...
Loading texture attrexian-station/pmlight2... done.
...done loading shader.
Loading shader common/caulk...
Loading texture common/caulk... done.
...done loading shader.
Loading texture enterprise/trans_spot3...done.
Loading texture nfo/flat-floor5_2...done.
Loading texture attrexian-colony/acfloor2...done.
Loading texture drull_ruins3_exterior/lavarock...done.
Loading shader common/black...
Loading texture common/black... done.
...done loading shader.
Loading texture training/a2e9_stone_wall_stone...done.
Loading texture shaderfx/forcefieldblue03...done.
Loading texture fx/glow-red...done.
Loading shader enterprise/trans_spot2...
Loading texture enterprise/trans_spot2... done.
...done loading shader.
Loading shader borg/ffblue-m3...
Loading texture shaderfx/forcefieldblue... done.
...done loading shader.
Loading texture shaderfx/jumpadb...done.
Loading texture enterprise/blueplastic...done.
Loading texture nfo/brick12...done.
Loading shader common/skyportal...
Loading texture common/qer_sky... done.
...done loading shader.
Loading texture nfo/nfo02...done.
Loading shader starfleet/glass1...
Loading texture starfleet/glass1... done.
...done loading shader.
Loading texture shaderfx/cboardfx...done.
Loading shader enterprise/vfloor...
Loading texture enterprise/vfloor... done.
...done loading shader.
Loading texture enterprise/bcarpet1...done.
Loading texture attrexian-colony/acpanel14c...done.
Loading texture nfo/brick7...done.
Loading texture nfo/flat-floor0_7...done.
Loading texture romulan_installation/cratetemp...done.
Loading shader borg/ffred...
Loading texture shaderfx/forcefieldred... done.
...done loading shader.
Loading texture egyptsoc_wall/stone03b...done.
Loading shader common/nodraw...
Loading texture common/nodraw... done.
...done loading shader.
Loading shader drull_ruins3_exterior/lavahell...
Loading texture drull_ruins3_exterior/lavahell... done.
...done loading shader.
Loading texture nfo/zzwolf5...done.
Loading texture tonydoc/nospit...done.
Loading shader drull_ruins1_interior/elightpan2...
Loading texture drull_ruins1_interior/elightpan2... done.
...done loading shader.
Loading texture drull_ruins3_exterior/lavarock3...done.
Loading texture romulan_installation/romarmor1...done.
Loading shader common/trigger...
Loading texture common/trigger... done.
...done loading shader.
TIKI_LoadTIKIfile: unknown section mp in models/weapons/worldmodel-compressionrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section mp in models/weapons/worldmodel-compressionrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section mp in models/weapons/worldmodel-compressionrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section mp in models/weapons/worldmodel-sniperrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section shared-compr in models/weapons/worldmodel-sniperrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section shared-compr in models/weapons/worldmodel-sniperrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section rifle in models/weapons/worldmodel-imod.tik, skipping section.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread1-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread1-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread1-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread1-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread1-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread1-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread2-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread2-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread2-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread2-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread2-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread2-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread3-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread3-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread3-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread3-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread3-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread3-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread4-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread4-1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread4-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread4-2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread4-3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-attrex-rifle.tik anim fire_spread4-3.
TIKI_LoadTIKIfile: unknown section ODE1-SPREAD- in models/weapons/worldmodel-fieldassaultrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section ODE1-SPREAD- in models/weapons/worldmodel-fieldassaultrifle.tik, skipping section.
TIKI_LoadTIKIfile: unknown section ODE1-SPREAD- in models/weapons/worldmodel-fieldassaultrifle.tik, skipping section.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire1.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire2.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
TIKI_ParseFrameCommands: too many anim commands in models/weapons/worldmodel-fieldassaultrifle.tik anim fire3.
Loading shader enterprise/ctf_blue_halllight02lit...
Loading texture enterprise/halllight02_blue... done.
...done loading shader.
Loading shader enterprise/halllight02lit...
Loading texture enterprise/halllight02... done.
...done loading shader.
Entity out of map extents, moving to the origin
Entity out of map extents, moving to the origin
Loading shader romulan_installation/romwall12...
Loading texture romulan_installation/romwall12... done.
...done loading shader.
Loading texture nfo/bigdoor7...done.
Loading texture nfo/wood10...done.
Loading texture nfo/bigdoor6...done.
Loading texture nfo/woodmet1...done.
Loading texture enterprise/bstep1...done.
--- Map_LoadFile ---
D:/Program Files/Activision/EF2/base/maps/ctf_croiky.map
1636 brushes
1144 entities
Map_BuildAllDisplayLists
Sorting 3408 shaders: done
Preloading model skins...
Loading shader bar-bottle-2...
Loading texture map... FAILED!
Loading second shader texture...
Loading texture models/enviro/klingon/bottles/bottle2-bloodwine... done.
ImageManager::releaseTexture(): Tried to free a nonexistant qtexture.
FAILED, second texture size must be equal to first.
...done loading shader.
Finished preloading model skins
Loading shader holdable_transporter_env...
Loading texture holdable_transporter_env... FAILED!
...done loading shader.
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Old 04-13-2004, 11:20 AM   #10
Gez
Regular
 
Join Date: Jun 2003
Posts: 51
Default Re: Secondary Fire, not seen.

wow, lol quite a few errors there, unfortunately I have no idea what could be causing them
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Old 04-13-2004, 01:02 PM   #11
Borgking
Experienced
 
Join Date: Sep 2003
Location: Somewhere on Deck 6...
Posts: 180
Default Re: Secondary Fire, not seen.

it doesnt seem to like the assault rifle...
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Old 04-13-2004, 01:58 PM   #12
BrushBaron
Level Designer
 
Join Date: Sep 2000
Location: Texas
Posts: 1,457
Default Re: Secondary Fire, not seen.

If you modified the weapon .tik files that it's complaining about then something is wrong with them.
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Old 04-13-2004, 08:23 PM   #13
NFOCdrFlex
Rookie
 
Join Date: Feb 2004
Posts: 18
Default Re: Secondary Fire, not seen.

Apart from reloading EF2, is there any suggestions to fix this little error. and no I haven't played with any TIK files.

[NFO]CdrFlex
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Old 04-14-2004, 11:12 AM   #14
Gez
Regular
 
Join Date: Jun 2003
Posts: 51
Default Re: Secondary Fire, not seen.

perhaps you downloaded something which has modified .tik files for those weapons?
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