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#26 |
Fanboy
Join Date: May 2003
Posts: 813
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![]() is it just me or did any of you other people who played this mission find it freakin hard to beat. I havnt beat it yet but damn those are some intense firefights. I was pinned down by a grenade spamming freak for like 5 minutes. This map kicks ass.
Good Job Abalone |
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#27 |
Regular
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![]() I have to agree Kevin, I was caught in the same firefight! YES, it is a great map...
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#28 |
Newbie
Join Date: Jun 2004
Posts: 1
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![]() Nice work on the mission! I posted about it on www.csbanana.com so it gets some attention...
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#29 |
Fanboy
Join Date: May 2003
Posts: 813
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![]() k i beat the mission but after it says mission complete the loading sign comes up and i am in a small dark room for about 5 seconds and then I am back to the menu scree. I thought that was kind of weird
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#30 |
Rookie
Join Date: Oct 2003
Posts: 11
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![]() Sorry, but the page or the file that you're looking for is not here.
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#31 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() Yea Kevin.. I had some trouble getting the game text entity working so I used a level change at the end. I will Figure it out for the ending on my next mission.
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#32 |
Fanboy
Join Date: May 2003
Posts: 813
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![]() I dont think it really bothers anyone. Just thought I would post it for future reference. Anyways great mission and I hope you make some more in the future.
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#33 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() Ok Kevin I updated rubble.zip and fixed the ending to something that looks better. Download it and tell me what you think http://blake.prohosting.com/brubble/
Just simply overwrite the bsps |
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#34 |
Fanboy
Join Date: May 2003
Posts: 813
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![]() Would I have to play through the whole level again cuz i really dont have the time to do so. Ask Rusty, maybe he will do it. I have to work the night shift tonight so I wont be able to play it until tomorrow afternoon.
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#35 |
Casual
Join Date: Apr 2004
Posts: 30
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![]() the mission was a bit short, well hoping if anybody can make a very long mission(s) that is comparable to half life missions.
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#36 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() The Bloody Rubble mission has been updated. http://blake.prohosting.com/brubble/
I spent this afternoon fixing several things to make the mission look and play a little better. Thanx to those who imformed me of the bugs they ran into. |
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#37 |
Fanboy
Join Date: May 2003
Posts: 813
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![]() What do you mean by updated? Just fixed some bugs or did you remake the map?
Your next project is Urban Ruins eh? Looks pretty good. After that one have you ever thought about making a mission set in the Jungle? That would be kick ass |
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#38 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() I fixed a bunch of bugs, changed a few textures, added some better looking flashlights, added a few brushes here and there, added some sound fx, and added some more ammo for the mp5.
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#39 |
Regular
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![]() As I said before great work Abalone, so Urban ruins will be like a second edition to bloody rubble. When will you have Urban Ruins ready for d/l? Can't wait... The screenshots look great can't wait to play it!
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#40 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() It'll be a few more[2-3] weeks. Urban Ruins will be considerably larger than Bloody Rubble.
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#41 |
Casual
Join Date: Jun 2004
Posts: 41
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![]() I'm running the steam version and rubble still doesn't want to open the wads for this map! It should be accessing the wads in my DS gcf cache right? So, what's the deal. That wad pack works, but there are additonal wads that are not included in that pack that I still need...
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#42 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() which ones?
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#43 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() I dont have the steam version so I don't know what is up. I only changed a few textures yesturday and I was hoping I didn't mess up you steam guys. Let me know what wads it is asking for and Ill update steamwads.zip
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#44 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() If someone who successfully played Bloody Rubble with the steam version could try the updated version of Bloody Rubble and let me know if I need to post an updated steamwads.zip
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#45 |
Casual
Join Date: Jun 2004
Posts: 41
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![]() ok, here's the problem:
I start DS and type map rubble from worldmap. Error: cannot open ritual_standard.wad I put in ritual_standard.wad and restart DS. map rubble from worldmap... Error: cannot open sandstorm.wad I put in sandstorm.wad and restart DS... Error: cannot open *.wad so for every one wad that I add, it errors and tells me the next wad that I need to open. Then I have to get that one wad just to find out what the next wad is that I need. A BIG BIG BIG pain in the @r53! It would take so much time to figure it out. It's very odd because all those wads are already included in DS so I'm not sure why I'd need them re-downloaded and added when they're already there, but it seems the map can't find them... I wish it just spit out a list of the required wads so this problem could be solved much easier, but that's not the case... don't know why but it works now... Magic... |
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#46 |
Regular
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![]() Abalone I'm running it with Steam & it works great. Of course I had to add the missing wad files to run in Steam...
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#47 |
Regular
Join Date: May 2004
Location: California,USA
Posts: 56
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![]() Thanx man.
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