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Old 05-21-2006, 05:23 PM   #1
NexusOne
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Default Swapping Jessica for Elexis

Hello, If you want to swap Jessica for Elexis you can do so by following these steps.

1. Find "sinepisodes models.gcf" usually located in "steam\SteamApps".

2. Use "gcfscape" to extract:
Elexis.mdl
Elexis.phy
Make sure you extract these files to a folder outside of steam (my documents?)

3. Rename:
Elexis.mdl => Jessica.mdl
Elexis.phy => Jessica.phy

4. Find your SE1 folder ( usually - steam\SteamApps\????\sin episodes emergence\SE1\ ) and create the following folder structure "\models\characters\Jessica" (effectively mirroring the folder structure in the "sinepisodes models.gcf")and place the renamed "Jessica.mdl", "Jessica.phy" files in it (these will override the ones in the "sinepisodes models.gcf")

You should now see Elexis in place of Jessica - there are a few animations that Elexis won't have eg. if shes getting into a car you'll get a big fat crash [img]/forums/images/graemlins/frown.gif[/img] so you've been warned.
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Old 05-21-2006, 05:45 PM   #2
NexusOne
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Default Re: Swapping Jessica for Elexis

It also works for "MobGrunt" so you can fight swathes of Elexis that are armed to the teeth.
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Old 05-21-2006, 05:50 PM   #3
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Default Re: Swapping Jessica for Elexis

Thanks for posting that. I just did that, but I used "naked_elexis"
instead of elexis. Works good
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Old 05-22-2006, 03:49 AM   #4
Spike4072
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Default Re: Swapping Jessica for Elexis

Nice find. I think I may know a way to fix the animations. I will post it if it works.
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Old 05-23-2006, 07:44 AM   #5
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Default Re: Swapping Jessica for Elexis

But i can not find the "sinepisodes models.gcf" everywhere. Please say a bit more detailedly .
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Old 05-23-2006, 03:06 PM   #6
Shoelip
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Default Re: Swapping Jessica for Elexis

Could someone post some pics of Elexis as Jessica and Elexis as grunts? Does the helmet get all screwed up?
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Old 05-23-2006, 08:54 PM   #7
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Default Re: Swapping Jessica for Elexis

The file "sinepisodes models.gcf" is in the
SteamApps folder.

Here are screenshots of grunts with Elexis model




Jessica with the Elexis model looks the same
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Old 05-23-2006, 11:33 PM   #8
Shoelip
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Default Re: Swapping Jessica for Elexis

Hehe, cool. What and where is GCFscape by the way? Sorry, I've got no idea how to mod sourse games.
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Old 05-24-2006, 12:37 AM   #9
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Default Re: Swapping Jessica for Elexis

Quote:
Originally posted by Shoelip:
Hehe, cool. What and where is GCFscape by the way? Sorry, I've got no idea how to mod sourse games.
You can find GCFscape here:
http://nemesis.thewavelength.net/index.php?p=26
It is a tool to browse and extract Halflife 2 and Sin
Episodes GCF game content files.

Also, even though having Jessica use Elexis' model
will crash the game during the first car-drive sequence,
the second car drive sequence near supremacy tower
will provide you with this driving experience:

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Old 05-24-2006, 01:36 AM   #10
Shoelip
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Default Re: Swapping Jessica for Elexis

Hm, I tried replacing MobGrunt with Elexis, it worked fine for the first enemy, whom I got with explosives. However the second one got shot in the head and the game instantly crashed, I think it must have something to do with the exploding headshots. Anyone got an idea how to get around that aside from not getting headshots?
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Old 05-24-2006, 02:22 AM   #11
Curly
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Default Re: Swapping Jessica for Elexis

Quote:
Originally posted by Shoelip:
Hm, I tried replacing MobGrunt with Elexis, it worked fine for the first enemy, whom I got with explosives. However the second one got shot in the head and the game instantly crashed, I think it must have something to do with the exploding headshots. Anyone got an idea how to get around that aside from not getting headshots?
The Elexis model is probably incompatible with some of the
grunts' animations (i'm just guessing). I don't know anything
about modeling or animation so I wouldn't know for sure if
this is the problem and if so how to solve it
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Old 05-24-2006, 02:25 AM   #12
Shoelip
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Default Re: Swapping Jessica for Elexis

I don't think that's it, whenever there's a missing animation the model just goes into display mode, like the picture in the car. It only crashes sometimes when I get headshots.
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Old 05-24-2006, 02:52 AM   #13
Curly
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Default Re: Swapping Jessica for Elexis

Quote:
Originally posted by Shoelip:
I don't think that's it, whenever there's a missing animation the model just goes into display mode, like the picture in the car. It only crashes sometimes when I get headshots.
It crashes for me too when I do headshots and a lot of times I get
a message like "instruction at 0x24007107 referenced memory at 0x010b3d60 - the memory could not be read".

Maybe Jessica's model is more compatible with grunt headshots.
(I'll find out tomorrow)
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Old 05-24-2006, 11:54 AM   #14
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Default Re: Swapping Jessica for Elexis

I could never get "Elexisgrunt" to stop crashing
the game when getting head-shot, but when I
put Jessica.mdl (not the phy file, just the mdl
file) into the MobGrunts' folder and renamed it,
the game hasn't crashed on me (yet).

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Old 05-25-2006, 01:50 AM   #15
Shoelip
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Default Re: Swapping Jessica for Elexis

So I guess it'd be good if we knew exactly what these two files do.
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Old 05-25-2006, 02:46 AM   #16
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Default Re: Swapping Jessica for Elexis

Quote:
Originally posted by Shoelip:
So I guess it'd be good if we knew exactly what these two files do.
Aside from the actual model (mdl) files, the "phy" files contain
stuff like this

"index" "0"
"name" "ValveBiped.Bip01_Pelvis"
"parent" "ValveBiped.Bip01_Pelvis"
"mass" "8.555059"
"surfaceprop" "flesh"
"damping" "0.010000"
"rotdamping" "1.500000"
"inertia" "5.000000"
"volume" "517.894470"
}
solid {
"index" "1"
"name" "ValveBiped.Bip01_Spine2"
"parent" "ValveBiped.Bip01_Pelvis"
"mass" "13.404877"
"surfaceprop" "flesh"
"damping" "0.010000"
"rotdamping" "1.500000"
"inertia" "5.000000"
"volume" "811.486084"
etc, etc, etc.


ragdollconstraint {
"parent" "1"
"child" "2"
"xmin" "-64.000000"
"xmax" "64.000000"
"xfriction" "0.200000"
"ymin" "-26.000000"
"ymax" "122.000000"
"yfriction" "0.200000"
"zmin" "-122.000000"
"zmax" "50.000000"
"zfriction" "0.200000"
}
ragdollconstraint {
"parent" "1"
"child" "3"
"xmin" "-64.000000"
"xmax" "64.000000"
"xfriction" "0.200000"
"ymin" "-122.000000"
"ymax" "28.000000"
"yfriction" "0.200000"
"zmin" "-100.000000"
"zmax" "59.000000"
"zfriction" "0.200000"
etc,etc,etc.
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Old 05-25-2006, 08:09 AM   #17
Shoelip
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Default Re: Swapping Jessica for Elexis

So they're basicly exactly what they seem, I guess, .mdl for models, and .phy for physics.
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Old 05-25-2006, 10:43 PM   #18
Spike4072
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Default Re: Swapping Jessica for Elexis

I dont think the problem is with the models because I can change around there animations in the model viewer and it works just fine. I have seen the Elexis model play all the Jessica animations so it is something in the game that is messing this up.
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Old 05-28-2006, 08:41 AM   #19
Shoelip
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Default Re: Swapping Jessica for Elexis

Well the exploding head crash seems to be because the medel doesn't have a headless version, that's just my theory.
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Old 02-05-2007, 08:32 AM   #20
JackSpicer_26
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Default Re: Swapping Jessica for Elexis

OMG!!! Thanks. I was looking to make Elexis my sidekick. And now I shall replace the elexis with mossman from HL2...I luv
both jessica and elexis!

--------------------
Why in the world would I use a stupid signature?!!!
Seriously; I HAVE TEH BEST SIGNAHTURH IN TEH WORLD! :P
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