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Old 10-03-2000, 12:38 PM   #1
sock2
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Default Cannot compile any maps !!!

Well after installing all the tools and unpaking all the files. I finally get together a test map and run the compile option from the menu in the editor.

"bsp_FastVis" "! q3map -gamedir e:/fakktools/fakk -all -fast $"
"bsp_FullVis" "! q3map -gamedir e:/fakktools/fakk -all $"

This just does the first stage of compiling and nothing else. No vis or light and god damn the level looks ugly. I checked the junk.txt file in my temp directory c:\temp and this is what it says :-

e:\FAKKTools\bin>q3map -gamedir e:/fakktools/fakk -all E:/fakktools/fakk/maps/und1.map
---- q3map ----
Warning: textures/common/caulk has no surface type defined
Warning: has no surface type defined
Warning: textures/under/tunnelwater has no surface type defined
Warning: textures/under/ceiling_caustic has no surface type defined
Warning: textures/under/wl_under_door1 has no surface type defined
writing E:/fakktools/fakk/maps/und1.prt
Writing E:/fakktools/fakk/maps/und1.bsp
1 seconds elapsed

I try and compile the map at the command prompt with the following commands.

E:\FAKKTools\fakk\maps>..\..\bin\q3map -vis und1
---- vis ----

************ ERROR ************
SetQdirFromPath: no 'hm' in E:/FAKKTools/fakk/maps/und1

Ok then I put that stupid -gamedir command in.

E:\FAKKTools\fakk\maps>..\..\bin\q3map -gamedir e:\fakktools\fakk -vis und1
---- q3map ----

************ ERROR ************
Unknown option "-vis"

What "-vis" unknown option !!!!
So I reverse the command line around just in case the compile program is too stupid.

E:\FAKKTools\fakk\maps>..\..\bin\q3map -vis -gamedir e:\fakktools\fakk und1
---- vis ----

************ ERROR ************
Unknown option "-gamedir"

I then try to compile the map via a batch file just in case it is an issue with the command line, but still get the same problem. It is like the vis/light section of the q3map tools cannot handle the gamedir command line.

At this point I cannot see the point in compiling levels for this stupid game.

I have the latest compile tools from the fakkyou FTP site (q3map v1.00) and the UK patch. I do have another copy of Q3rad on my HD for Q3. I'm running a brand new copy of NT4 (2 weeks old) with SP4 and nothing additional in my path statement. I have re-installed the tools at least 4 times and it makes no difference.

Any suggestions ?
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Old 10-03-2000, 04:17 PM   #2
sock2
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Default Re: Cannot compile any maps !!!

Well if I cannot solve this problem then that news item maybe true. If I cannot compile maps then it is pointless being in the MOD.

Sock
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Old 10-03-2000, 05:10 PM   #3
Graphicsgod
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Default Re: Cannot compile any maps !!!


Ahh, I see someone is having trouble with FAKK2radiant as well. It wont compile at all for me, it just saves the map and stops, no bsp is created.

I also can't load models into any level either. Since it's looking for "*.tik" file types, instead of "*.tan" files, which I have in the models dir.

But everything else works, lol.


Heres the contents from FAKK2radiant, to help you guys help me.


<-- CONSOLE CONTENTS -->

GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Jan 31 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_multitexture WGL_3DFX_gamma_control WGL_EXT_swap_control
QE_LoadProject (..\fakk\scripts\fakk.qe4)
Eclass_InitForSourceDirectory: D:/Heavy Metal - FAKK2/fakktools/entities/entities.def
ScanFile: D:/Heavy Metal - FAKK2/fakktools/entities/entities.def
Eclass_InitForModelDirectory: D:/Heavy Metal - FAKK2 Demo/fakk/models/*.tik
Map_New
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_density.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\beams.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\beau.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\blood_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\cemetery.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\cliffs.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\common.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\creeperpens.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\e1amodels.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\aldie.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_light.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\eden_liquids.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\fog_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\fog_density.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\gfx.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\gruff.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\hud.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\jim.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\lord.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\mark.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\menu.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\metals.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\mph.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\oracle.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\otto.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\phook.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\rob.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\shield.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\special.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\sprites.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\sunflare.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\swamps_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\swamps_density.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\swamps_liquids.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\tom.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\training.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\under.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\water_base.shader... Done.
Loading shader D:\Heavy Metal - FAKK2\fakk\scripts\zor.shader... Done.
Entering message loop

Map_LoadFile: D:/Heavy Metal - FAKK2/fakk/maps/example/mansion_test3.map
Loading shader common/caulk...done.
Loading shader metals/gold_gold_dark...done.
Loading texture eden/ornatewall_weathered2...done.
Loading texture eden/edencobble...done.
Loading texture eden/toprail...done.
Loading shader eden/fl_street1...done.
Loading shader liquids/waterway...done.
Loading shader eden/fl_street2...done.
Loading texture we_cemetary/fl_temple...done.
Loading texture eden/FL_edenhousez...done.
Loading texture eden/cl_edenroof2...done.
Loading texture eden/FL_basement2...done.
Loading texture eden/cl_edenroof...done.
Loading texture eden/bedtrim...done.
Loading texture eden/edendoor2...done.
Loading texture we_cemetary/crackedbrick...done.
Loading texture phook/grasstop...done.
--- LoadMapFile ---
D:/Heavy Metal - FAKK2/fakk/maps/example/mansion_test3.map
155 brushes
2 entities
Map_BuildAllDisplayLists
Map_SaveFile: D:\Heavy Metal - FAKK2\fakk\maps\example\snapshots\mansion_test3.ma p.5
Saved.
Map_SaveFile: D:\Heavy Metal - FAKK2\fakk\maps\example\mansion_test3.map
Saved.


<--- FAKK2.QE4 CONTENTS --->

"texturepath" "D:/Heavy Metal - FAKK2/fakktools/fakk/textures/"
"entitypath" "D:/Heavy Metal - FAKK2/fakktools/entities/entities.def"
"modelpath" "c:/fakktools/fakk/models/*.tik"
"mapspath" "D:/Heavy Metal - FAKK2/fakktools/fakk/maps/example"
"rshcmd" ""
"remotebasepath" "D:/Heavy Metal - FAKK2/fakktools/fakk"
"basepath" "D:/Heavy Metal - FAKK2/fakktools/fakk"
"autosave" "c:/fakktools/fakk/maps/autosave/autosave.map"
"bsp_FastVis" "! c:\fakktools\bin\q3map -all -fast -gamedir
c:/fakktools/fakk $"
"bsp_FullVis" "! c:\fakktools\bin\q3map -all -gamedir c:/fakktools/fakk
$"
}




------------------

graphicsgod2@hotmail.com
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Old 10-03-2000, 05:36 PM   #4
sock2
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Default Re: Cannot compile any maps !!!

Fixed. It was the Q3MAP.EXE

For some reason I had one dated :7/26/00 12:27
The one that actually works is dated :9/17/00 5:59

+ the qe4 file needed changing as follows :-

{
"texturepath" "e:/fakktools/fakk/textures/"
"entitypath" "e:/fakktools/entities/entities.def"
"modelpath" "e:/fakktools/fakk/models/*.tik"
"mapspath" "e:/fakktools/fakk/maps/example"
"rshcmd" ""
"remotebasepath" "e:/fakktools/fakk"
"basepath" "e:/fakktools/fakk"
"autosave" "e:/fakktools/fakk/maps/autosave/autosave.map"
"bsp_FastVis" "! e:\fakktools\bin\q3map -all -fast -gamedir e:/fakktools/fakk $"
"bsp_FullVis" "! e:\fakktools\bin\q3map -all -gamedir e:/fakktools/fakk $"
}

Finally back to mapping

Sock


[This message has been edited by sock2 (edited October 03, 2000).]
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Old 10-04-2000, 01:23 AM   #5
The Last Doomer
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Default Re: Cannot compile any maps !!!

I can see an update to the CTF page:

"FAKK2CTF loses a mapper..."

My only suggestion is to perhaps, make a second SIMPLE test map and try compiling that. If that doesn't work then uninstall the tools and install them to your fakk2 dir and change the paths in the .txt file. That's how I did it and it beats the shit out of having two fakk2 directories...

- TLD
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Old 10-06-2000, 10:07 AM   #6
iceheart
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Default Re: Cannot compile any maps !!!

Graphicsgod : The models need an appropriate .tik file in order to work, a tutorial about this will be up soon.
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Old 10-06-2000, 10:09 AM   #7
iceheart
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Default Re: Cannot compile any maps !!!

Oh and I spotted a little error in your qe4 GG:

"autosave" "c:/fakktools/fakk/maps/autosave/autosave.map"
"bsp_FastVis" "! c:\fakktools\bin\q3map -all -fast -gamedir
c:/fakktools/fakk $"
"bsp_FullVis" "! c:\fakktools\bin\q3map -all -gamedir c:/fakktools/fakk
$"

should be:

"autosave" "D:/Heavy Metal - FAKK2/fakktools/fakk/maps/autosave/autosave.map"
"bsp_FastVis" "! D:/Heavy Metal - FAKK2/fakktools/bin/q3map -all -fast -gamedir
D:/Heavy Metal - FAKK2/fakktools/fakk $"
"bsp_FullVis" "! D:/Heavy Metal - FAKK2/fakktools/bin/q3map -all -gamedir D:/Heavy Metal - FAKK2/fakktools/fakk $"
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Old 10-06-2000, 11:08 PM   #8
Graphicsgod
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Default Re: Cannot compile any maps !!!


Yeah I tried reinstalling the tools to they'er own dir and copying Sock2's QE4 contents, but it still wont work. No matter what I try it still wont compile .

This is why I like Q3radiant, even if I move it around to other directories, I can still compile a level (after fixeing the dir. names first of course).


And I know that I need "*.tik" files, but I only have "*.tan" files. Are you trying to tell me I need to convert the tan files into tik files? How?! Is it done the same as "*.ftx" files?



------------------

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Old 10-07-2000, 08:45 AM   #9
iceheart
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Default Re: Cannot compile any maps !!!

Nope, the tik file is a simple text file describing all of the models skins, animations, etc. You can write one yourself, it's easy. Just take a look at some of the other ones.
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