|06-17-2010, 08:33 AM||#1|
How to Install Mods and Maps
You can find Maps and Mod for Elite Force II at the following websites:
darkMatter Clan: www.darkmatter-clan.com
Elite Force II works basically, the same way like with all other id-tech3 games.
The game has a folder called "base", this folder contains the default installation. Usually Mods go into a different folder outside the base folder, some Mods and usually all the maps go into the base folder itself.
NOTE: The game installations folder must be named "EF2/base/" for the Game Devolopment Kitt (Übertools) to work, names like "xyz EF2/base/" if separated with a space will also work as long as "EF2/base/" is at the end. (http://www.moddb.com/games/star-trek...evolopment-kit)
The default structure is as follows (1.01 WIN):
Files added/replaced with the official patch 1.1 (cvar "protocol" changed from 65 to 66):
Installing in a own folder
The GBS Mod works that way, so I will describe how it was done with that mod.
Installing new Maps or the HaZardModding Co-op Script Mod
The Co-op Mod allows players to join and play Co-op which do no not have the Mod installed, this is a Feature which only works if the Mod is installed on the server its "/base/" folder.
If the Mod is installed in a different folder players connecting to the server will get the following error message:
"Couldn't load cgame dll"
If you are missing a Map/level you will get this Error:
"Coudn't load *.bsp"
Other Informations which might come handy:
Common Error Messages: http://www.moddb.com/games/star-trek...-error-listing
File Types: http://www.moddb.com/games/star-trek...ics-file-types
EF2 English Demo: http://www.moddb.com/games/star-trek...2-demo-english
EF2 German Demo: http://www.moddb.com/games/star-trek...f2-demo-german
Server Configs: http://www.moddb.com/games/star-trek...server-configs
A Gate two Birds and the Beautiful Sky Mod: (http://www.moddb.com/mods/a-gate-two...-beautiful-sky)
HaZardModding Co-op Mod: (http://ef2-coop-mod.chrissstrahl.de)
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