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#1 |
Newbie
Join Date: May 2006
Posts: 6
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![]() Hello, If you want to swap Jessica for Elexis you can do so by following these steps.
1. Find "sinepisodes models.gcf" usually located in "steam\SteamApps". 2. Use "gcfscape" to extract: Elexis.mdl Elexis.phy Make sure you extract these files to a folder outside of steam (my documents?) 3. Rename: Elexis.mdl => Jessica.mdl Elexis.phy => Jessica.phy 4. Find your SE1 folder ( usually - steam\SteamApps\????\sin episodes emergence\SE1\ ) and create the following folder structure "\models\characters\Jessica" (effectively mirroring the folder structure in the "sinepisodes models.gcf")and place the renamed "Jessica.mdl", "Jessica.phy" files in it (these will override the ones in the "sinepisodes models.gcf") You should now see Elexis in place of Jessica - there are a few animations that Elexis won't have eg. if shes getting into a car you'll get a big fat crash [img]/forums/images/graemlins/frown.gif[/img] so you've been warned. |
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#2 |
Newbie
Join Date: May 2006
Posts: 6
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![]() It also works for "MobGrunt" so you can fight swathes of Elexis that are armed to the teeth.
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#3 |
Regular
Join Date: Apr 2006
Posts: 94
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![]() Thanks for posting that. I just did that, but I used "naked_elexis"
instead of elexis. Works good |
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#4 |
Rookie
Join Date: May 2006
Posts: 13
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![]() Nice find. I think I may know a way to fix the animations. I will post it if it works.
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#5 |
Newbie
Join Date: May 2006
Posts: 3
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![]() But i can not find the "sinepisodes models.gcf" everywhere. Please say a bit more detailedly .
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#6 |
Experienced
Join Date: May 2006
Posts: 182
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![]() Could someone post some pics of Elexis as Jessica and Elexis as grunts? Does the helmet get all screwed up?
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#7 |
Regular
Join Date: Apr 2006
Posts: 94
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![]() The file "sinepisodes models.gcf" is in the
SteamApps folder. Here are screenshots of grunts with Elexis model ![]() ![]() Jessica with the Elexis model looks the same |
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#8 |
Experienced
Join Date: May 2006
Posts: 182
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![]() Hehe, cool. What and where is GCFscape by the way? Sorry, I've got no idea how to mod sourse games.
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#9 | |
Regular
Join Date: Apr 2006
Posts: 94
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![]() Quote:
http://nemesis.thewavelength.net/index.php?p=26 It is a tool to browse and extract Halflife 2 and Sin Episodes GCF game content files. Also, even though having Jessica use Elexis' model will crash the game during the first car-drive sequence, the second car drive sequence near supremacy tower will provide you with this driving experience: ![]() |
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#10 |
Experienced
Join Date: May 2006
Posts: 182
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![]() Hm, I tried replacing MobGrunt with Elexis, it worked fine for the first enemy, whom I got with explosives. However the second one got shot in the head and the game instantly crashed, I think it must have something to do with the exploding headshots. Anyone got an idea how to get around that aside from not getting headshots?
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#11 | |
Regular
Join Date: Apr 2006
Posts: 94
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![]() Quote:
grunts' animations (i'm just guessing). I don't know anything about modeling or animation so I wouldn't know for sure if this is the problem and if so how to solve it |
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#12 |
Experienced
Join Date: May 2006
Posts: 182
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![]() I don't think that's it, whenever there's a missing animation the model just goes into display mode, like the picture in the car. It only crashes sometimes when I get headshots.
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#13 | |
Regular
Join Date: Apr 2006
Posts: 94
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![]() Quote:
a message like "instruction at 0x24007107 referenced memory at 0x010b3d60 - the memory could not be read". Maybe Jessica's model is more compatible with grunt headshots. (I'll find out tomorrow) |
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#14 |
Regular
Join Date: Apr 2006
Posts: 94
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![]() I could never get "Elexisgrunt" to stop crashing
the game when getting head-shot, but when I put Jessica.mdl (not the phy file, just the mdl file) into the MobGrunts' folder and renamed it, the game hasn't crashed on me (yet). ![]() ![]() |
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#15 |
Experienced
Join Date: May 2006
Posts: 182
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![]() So I guess it'd be good if we knew exactly what these two files do.
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#16 | |
Regular
Join Date: Apr 2006
Posts: 94
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![]() Quote:
stuff like this "index" "0" "name" "ValveBiped.Bip01_Pelvis" "parent" "ValveBiped.Bip01_Pelvis" "mass" "8.555059" "surfaceprop" "flesh" "damping" "0.010000" "rotdamping" "1.500000" "inertia" "5.000000" "volume" "517.894470" } solid { "index" "1" "name" "ValveBiped.Bip01_Spine2" "parent" "ValveBiped.Bip01_Pelvis" "mass" "13.404877" "surfaceprop" "flesh" "damping" "0.010000" "rotdamping" "1.500000" "inertia" "5.000000" "volume" "811.486084" etc, etc, etc. ragdollconstraint { "parent" "1" "child" "2" "xmin" "-64.000000" "xmax" "64.000000" "xfriction" "0.200000" "ymin" "-26.000000" "ymax" "122.000000" "yfriction" "0.200000" "zmin" "-122.000000" "zmax" "50.000000" "zfriction" "0.200000" } ragdollconstraint { "parent" "1" "child" "3" "xmin" "-64.000000" "xmax" "64.000000" "xfriction" "0.200000" "ymin" "-122.000000" "ymax" "28.000000" "yfriction" "0.200000" "zmin" "-100.000000" "zmax" "59.000000" "zfriction" "0.200000" etc,etc,etc. |
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#17 |
Experienced
Join Date: May 2006
Posts: 182
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![]() So they're basicly exactly what they seem, I guess, .mdl for models, and .phy for physics.
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#18 |
Rookie
Join Date: May 2006
Posts: 13
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![]() I dont think the problem is with the models because I can change around there animations in the model viewer and it works just fine. I have seen the Elexis model play all the Jessica animations so it is something in the game that is messing this up.
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#19 |
Experienced
Join Date: May 2006
Posts: 182
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![]() Well the exploding head crash seems to be because the medel doesn't have a headless version, that's just my theory.
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#20 |
Rookie
Join Date: Jan 2007
Location: Elexis' Bikinis'
Posts: 20
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![]() OMG!!! Thanks. I was looking to make Elexis my sidekick. And now I shall replace the elexis with mossman from HL2...I luv
both jessica and elexis! ![]() -------------------- Why in the world would I use a stupid signature?!!! Seriously; I HAVE TEH BEST SIGNAHTURH IN TEH WORLD! :P |
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