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Old 05-08-2003, 01:44 AM   #1
rootbin
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Join Date: May 2003
Posts: 112
Default Multiplayer co-op?

will there be a co-op mode for multiplayer that allows you to play through the single player missions with other people?

edit: MadOnion answered this question in another post, but i would like to get this confirmed by a ritual employee.
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Old 05-08-2003, 01:48 AM   #2
BrushBaron
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Join Date: Sep 2000
Location: Texas
Posts: 1,457
Default Re: Multiplayer co-op?

nope
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Old 05-08-2003, 02:47 AM   #3
Roncorolla
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Join Date: May 2003
Posts: 8
Default Re: Multiplayer co-op?

Are you guys serious about no coop for "multiplayer," so does that I am hoping it does mean that there is a coop for "singleplayer." The only thing I was really looking forward to in CZ was the ability to be able to play coop missions with my buddies. Why can't the Gearbox system be added in, there are reviews where people have actually played the Gearbox coop mode of CZ. Please tell me there is some way that "missions" other than the standard CS multiplayer game options can be played with your buddies.
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Old 05-08-2003, 01:06 PM   #4
BrushBaron
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Default Re: Multiplayer co-op?

It is extremely difficult to design a game where you and your friends are able to play cooperatively. Here's why and I hope you'll see why Ritual chose to allow only ONE player to play the singleplayer portion of Condition Zero.

While Counter-Strike has 5 - 10 minute rounds of gameplay, Condition Zero plays more like Half-Life, where you play a series of levels (multiple .bsp files) that belong to a mission. These missions will have 50 to 100 or more enemies to kill as you play. This means on more difficult levels it's possible you and your buddies will die in the course of combat.

So what happens when your buddy dies and you are on the last .bsp file of the mission? Does he "respawn" next to you? That's not "realistic" Or does he "respawn" in the first level of the mission, an actual seperate .bsp file? That would require the server to keep track of two seperate .bsp files. Too much information.

More importantly, what happens when you die and you are the only one with the key card. It's lost for ever and the other players can't continue the level because they need the keycard.

What about health stations? Who gets the use them and do they run out at all?

These issues are tricky and detract from the purpose of our game, to offer a single player experience. Ritual is a very focused company and that focus ensures we offer the best gameplay possible.
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Old 05-08-2003, 03:00 PM   #5
will1990_11
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Join Date: Apr 2003
Posts: 68
Default Re: Multiplayer co-op?

i c what ur sayin there.... why can u just make a health staition that never runs out?
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Old 05-08-2003, 03:34 PM   #6
BrushBaron
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Join Date: Sep 2000
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Default Re: Multiplayer co-op?

That's not very fun is it? Any time you get hurt you'd just run back to the health station. If you did that, what's the point of having your friends help you?
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