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Old 09-11-2003, 06:33 PM   #1
Robbiesan
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Default Rotating player/dm start

I bet this is easy but when I try to rotate a player start the white arrow always points to the right (front view).. I'm guessing it always does this but how can you tell, looking at the entity that your player will start out facing the right direction?
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Old 09-11-2003, 06:46 PM   #2
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Default Re: Rotating player/dm start

You cant rotate an entity with the brush rotate, you have to press 'n' and select a direction on 0,45,90, etc etc.
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Old 09-11-2003, 06:51 PM   #3
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Default Re: Rotating player/dm start

thanks Tempest!
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Old 09-12-2003, 04:16 PM   #4
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Default Re: Rotating player/dm start

For future reference how you set a dm startpoint as blue or red for CTF? I see how to insert an DM entity but not sure how to set it up for red or blue..
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Old 09-12-2003, 07:34 PM   #5
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Default Re: Rotating player/dm start

I dont know, but i know vorax's knows!
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Old 09-12-2003, 10:35 PM   #6
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Default Re: Rotating player/dm start

Quote:
For future reference how you set a dm startpoint as blue or red for CTF? I see how to insert an DM entity but not sure how to set it up for red or blue..
- Drop in a regular info_player_deathmatch
- With it selected, press 'N'
- In the text field called 'Key', enter: spawnpoint_type
- in the text field called 'Value', enter: blue
- Press enter to save the key-value pair

That's it. Of course, for a red team player, enter in red for the value.

"The Vorax Knows...Muhahahaha"
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Old 09-12-2003, 11:21 PM   #7
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Default Re: Rotating player/dm start

Thanks Vorax!

Hey, could be a swell guy and write up a little tutorial on jump pads? sounds like a bunch are having probs with it and you da man!!
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