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Old 03-20-1999, 01:04 AM   #1
Join Date: Jan 1999
Posts: 844
Default Another SinEd tip \'o the day - working in large maps

Damm double post!! >

Shit! I edited both messages in one shot.

All right, I'll retype it then

Ever notice that when you load a map you're working on, the camera is always located in the same spot as your info_player_start entity?

Of course, we always place it in the first room of the map we're building right?

But as the map grows and we add more rooms, the area we're working on gets farther and farther away from our player start entity. So when you load your map, you have to navigate the camera view aaallll the way over there each time. Isn't that annoying?

Well, just move your player start entity close to the area you're working on and you'll avoid this. But don't forget to move it back to its proper location before the final compile tho

[This message has been edited by eutectic (edited 03-20-99).]
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