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Old 12-01-2003, 11:24 AM   #1
DaeGen
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Default disappearing models, and other bugs

Hi,
since I installed the 1.1 patch the character models disappear at a certain distance, and if its a flag carrier I only see the glow from the flag. To give u an idea of the distance, if I am standing at the flag point on ctf_vor2, then a flag carrier at the outer ramps at the other base cannot be seen. Is there a fix for this?
Another new bug is that sometimes I cannot stop firing.
And an old bug is that when you die any grenades you have fired dissapear in mid air.
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Old 12-01-2003, 02:49 PM   #2
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Default Re: disappearing models, and other bugs

The disappearing people is the LOD system in effect.. EF2 will literally strip down a model to 0 polys at a certain distance.

I *think* you can control this via the
r_lodscale command, by default it's set to 1, make it higher for the lods to take longer to reduce the player to nothing (this affects map models too). Note that this may cause some slowdowns because you're kinda negating the whole lod system. Don't set the value too high..

Since vor2 is a pretty wide open space, it's kinda unavoidable because of the distance you can see.. on more closed-up maps you won't notice this effect as much.

I don't know about the non stop firing one.. it could just be lag?

Do they disappear in 'mid air' or 'thin air'? It's probably supposed to be that way so that you dont have a bunch of grenades lying around that you fired ten spawns ago...

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Old 12-01-2003, 05:48 PM   #3
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Default Re: disappearing models, and other bugs

Quote:


I *think* you can control this via the
r_lodscale command, by default it's set to 1, make it higher for the lods to take longer to reduce the player to nothing (this affects map models too). Note that this may cause some slowdowns because you're kinda negating the whole lod system. Don't set the value too high..

Whats a good value? Is 10 really high or is 1000?

I also had a prob with my gun firing all the time, but it turned out it was my wireless mouse reacting with EF2 some how (I have the Logitech Elite Duo). I never seemed to have mouse troubles except in EF2. I realize that this makes no sense but..... I just uninstalled the keyboard and mouse and reinstalled and now only get the prob when my mouse batteries are low.

Maybe not though....
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Old 12-01-2003, 05:54 PM   #4
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Default Re: disappearing models, and other bugs

I'm not really sure.. 1000 may be too much, though.
Try playing with it and see what suits you best... if you make it too high, the lods will probably never kick in.

Just don't forget that pretty much everyone has the same setting as you, chances are if you can't see them they can't see you [img]/forums/images/graemlins/wink.gif[/img] so it's not like you're at a big disadvantage [img]/forums/images/graemlins/smile.gif[/img]

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Old 12-01-2003, 06:36 PM   #5
DaeGen
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Default Re: disappearing models, and other bugs

I am not using any special settings, and I reinstalled a couple of days ago. Like I said, this only happens since I installed the patch. Here is a pic:



u can see the phaser, but no Omag.

And I think r_lodscale is only between 0 and 1, 1 being the max. Higher than that makes no difference. It looks like some kind of cubic clipping setting, just needs to be increased. Does anyone else have this problem?
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Old 12-01-2003, 07:21 PM   #6
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Default Re: disappearing models, and other bugs

r_lodscale does seem to take high numbers.. I was testing out a map model the other day and its lod started reducing it too quickly so I raised the number to around 10 and the model came back...

I dunno... it works for me.

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Old 12-01-2003, 07:49 PM   #7
DaeGen
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Default Re: disappearing models, and other bugs

If it was a lod problem, wouldnt it loose detail before dissapearing? It doesnt, it becomes transparent and then dissapears. And, the bots can still see me, even though I cant see them.

hmm, pic not working, here is another:
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Old 12-01-2003, 08:13 PM   #8
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Default Re: disappearing models, and other bugs

ohh.. yea, I think I know what you're talking about now.
There's another thing in EF2 that fades a model gradually (compared to having it disappear in a flash).
Dunno how to change that though...

(btw bots dont need to 'see' you before they know you're there [img]/forums/images/graemlins/smile.gif[/img])

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Old 12-01-2003, 09:25 PM   #9
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Default Re: disappearing models, and other bugs

Quote:
(btw bots dont need to 'see' you before they know you're there )
if you're going to be picky, they dont "know" u r there either [img]/forums/images/graemlins/tongue.gif[/img]. Is this turning into a comp.philosophy thread?

Quote:
There's another thing in EF2 that fades a model ... Dunno how to change that though...
Does anybody know?
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Old 12-01-2003, 10:26 PM   #10
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Default Re: disappearing models, and other bugs

Don't know if anyone would know..
The one thing I do know about it is that there is a line in the .tik file "fade_dist_mod" that controls it. But I don't know of any cvar that globally changes the value for all tikis.

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Old 12-02-2003, 03:48 AM   #11
DaeGen
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Default Re: disappearing models, and other bugs

where/what are the .tik files?
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Old 12-04-2003, 09:17 PM   #12
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Default Re: disappearing models, and other bugs

I can find no .tik files. Can someone confirm that there are .tik files.
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Old 12-05-2003, 10:12 AM   #13
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Default Re: disappearing models, and other bugs

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I can find no .tik files. Can someone confirm that there are .tik files.
The .tik files for the models are located in pak20.pk3, in folder /models/char/ .

[edit] The models that are used in mp mode start with dm_
example: dm_munro.tik or dm_telsia.tik [/edit]
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Old 12-05-2003, 11:09 AM   #14
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Default Re: disappearing models, and other bugs

ok I edited munro_sf.tik and increased fade_dist_mod to 1000, and made sure to replace the original file, but it had no effect. Was that the right file?
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Old 12-05-2003, 12:03 PM   #15
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Default Re: disappearing models, and other bugs

Quote:
ok I edited munro_sf.tik and increased fade_dist_mod to 1000, and made sure to replace the original file, but it had no effect. Was that the right file?
You want to use dm_munro.tik. And also the files you want to edit must be dm_ version.
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Old 12-05-2003, 12:29 PM   #16
DaeGen
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Default Re: disappearing models, and other bugs

OK dm_Munro.tik includes player_base-male.tik which has fade_dist_mod. I changed it to 10000, and it improves things in that from some angles the player does not dissapear from any distance, but from other angles its just the same as before. I did notice though that when they disappear its at the same distance as other models dissapear, like shields and ammo and teleporters.
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Old 12-05-2003, 07:40 PM   #17
DaeGen
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Default Re: disappearing models, and other bugs

Any ideas?
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Old 12-24-2003, 09:50 PM   #18
DaeGen
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Default Re: disappearing models, and other bugs

help, its driving me crazy - ppl can see me but I cant see them!
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Old 12-24-2003, 11:08 PM   #19
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Default Re: disappearing models, and other bugs

Quote:
help, its driving me crazy - ppl can see me but I cant see them!
Are you [SSO]DaeGen

Cos you seem to shoot me alot even tho u cant see me!
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Old 12-25-2003, 12:42 AM   #20
DaeGen
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Default Re: disappearing models, and other bugs

hehe, if I can see u I will do my best to frag u, doesnt matter who u r. Hmm, I am probably not being very convincing to help me see more, but plz.. you guys have me at a disadvantage, kinda [img]/forums/images/graemlins/wink.gif[/img]

and merry xmas everyone!!
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