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Old 01-05-2003, 10:06 PM   #26
Castle
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Default Re: Moddable?

Yes however the question was can you make mods for CZ not can you redownload the HL source and make mods for half life and play them with CZ.
Further more I said according to the directory structures of the mod system EVERYTHING is considered a mod because you can select them in the mod menu selection screen. I only said CZ is a type of mod. CZ is a TC, that imo is a type of mod, however it is treated as a mod anyway by half life. Keep in mind the question asked was can "CZ" have mods and that is the question that I will look into. In other words I dont know if the source code will be released for CZ.

IMO CZ is nothing like SIN vs quake 2 because CZ wasnt started from scratch and you cant select sin in a quake 2 mods menu. Oh well thats just me.
Im sure you can make maps for CZ MODS on the other hand I still dont know.
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Old 01-06-2003, 10:13 PM   #27
Castle
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Default Re: Moddable?

Alright I asked a few people here to get an idea of how "moddable" CZ will be.

The odds of CZ having true mods created for it such as adding new guns and new bad guys or anything like that will be really low. I know that Valve has not ever released single player source code to the public in the past. I donít imagine they will allow it to be released so to answer one question.
Will CZ have mod support?
The Answer is most likely no.

However some people tend to use the term MOD more loosely than others and in this case the word MOD might be applied to things other than changes made to the game source DLL files to create a modification to the game code.

You will be able to make new missions and populate them with new static world models textures and sounds ect.
However thatís it.
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Old 01-09-2003, 08:11 AM   #28
Dreadnought
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Default Re: Moddable?

I aint touched radiant for well over a year now, but i have made EF maps with it and tried a few q3 maps [img]/forums/images/icons/wink.gif[/img]

sounds good that CZ will be based on radiant, oh and Castle, its good to see u answerin questions from the community, now get back to the EF2 forum and give us some info on the maps plz [img]/forums/images/icons/laugh.gif[/img]
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Old 01-10-2003, 07:17 PM   #29
CptCox
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Default Re: Moddable?

I just hope the Radiant that you release in the GDK has been mod'd to include some of the good stuff from WorldCraft to...
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Old 01-10-2003, 10:45 PM   #30
Castle
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Default Re: Moddable?

hmm You raise an interesting point

May I ask that we bring this discussion to a new thread?
Id like to know whats on your mind
What features do you mean. I can answer your questions.
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Old 01-11-2003, 10:42 PM   #31
Smokey [UPS]
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Default Re: Moddable?

Did I mention CS sucks arse? Add-On's...Mods... Nothing can save HL from its own crap.
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Old 01-15-2003, 12:29 PM   #32
CptCox
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Default Re: Moddable?

Then dont post in the CZ board again.
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Old 01-15-2003, 01:04 PM   #33
Assim
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Default Re: Moddable?

Smokey just gets his kicks from giving a pointless opinion that just pisses people off.
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