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#1 |
Experienced
Join Date: Sep 2002
Location: Germany, NRW
Posts: 135
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![]() Hi, Ritual?
BTW: Where is the menu to list and load all possible future mods? Q3A and EF1 had a separate menu entry to load a mod - I don't find it in EF2!? |
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#2 |
Addict
Join Date: Mar 2002
Location: England
Posts: 1,355
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![]() I would appreciate this... [img]/forums/images/graemlins/laugh.gif[/img]
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#3 |
Veteran
Join Date: Apr 2002
Location: Activision
Posts: 381
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![]() I'll see what we can do for the v1.1 patch. No promises, but if it's not a big deal in time to implement we'll add it. It's more then a screen as you need parameters, format, and structure to be defined.
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#4 |
Addict
Join Date: Mar 2002
Location: England
Posts: 1,355
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![]() The modification menu in Elite Force didn't seem to help too much.
It would be nice if the menu could read all the external directories and a file inside those external directories could show some information - 1) Name of modification. 2) A short description. |
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#5 |
Experienced
Join Date: Sep 2002
Location: Germany, NRW
Posts: 135
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![]() The Q3A/EF1 mod menu loaded all mods that had a description.txt in their folder, which had the name in it. So the feature of showing the name of the mod was already there. A short description is not very usable, because mostly you know what a mod name stands for - because you have looked for it, downloaded and installed it.
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